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ChampionAsh5357

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Posts posted by ChampionAsh5357

  1. 20 minutes ago, Game Master said:

    [08:53:53] [main/WARN] [mixin/]: Error loading class: com/simibubi/create/content/contraptions/components/deployer/DeployerTileEntity (java.lang.ClassNotFoundException: com.simibubi.create.content.contraptions.components.deployer.DeployerTileEntity)

     

    You are likely using an incompatible version of create. Try downgrading to a previous verison.

  2. 14 hours ago, Ur Mom said:

        Caused by: java.lang.NoClassDefFoundError: com/simibubi/create/content/contraptions/components/structureMovement/MovementBehaviour

    You seem to be using an incompatible version of create with other mods. You should try downgrading it to see if that fixes the issue.

  3. 21 hours ago, Oman6661 said:

    [08Haz2023 18:30:36.565] [main/ERROR] [net.minecraftforge.fml.loading.RuntimeDistCleaner/DISTXFORM]: Attempted to load class net/minecraft/client/gui/screens/Screen for invalid dist DEDICATED_SERVER

    It seems you are trying to load a client-only mod like tlskincape. Try looking through your mods folder and remove any that are client only.

  4. 9 hours ago, Naamah said:

    Would it cause lag if it were to check every tick?

    Not really. There's not enough logic for that to matter.

    9 hours ago, Naamah said:
     if (player.getItemBySlot(EquipmentSlot.CHEST) == stack) {

    You should check by item (#getItem). Stacks are almost never equal.

    • Thanks 1
  5. 16 hours ago, Grqndfish said:

    i used AABB to find the targets, but as far as i know, it only works with cubes, not lines. if you could give me a hand on either, i would really appreciate it.

    I mean, you could use AABB to target people in the relevant range and then check if the entity is in front of the player. Since you know the player's y rotation, you can just check if the entity direction vector is between two vectors that make up your field of view.

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