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Everything posted by ChampionAsh5357
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You are likely using an incompatible version of create. Try downgrading to a previous verison.
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Crash when loading/creating a world
ChampionAsh5357 replied to Patholynx's topic in Support & Bug Reports
You are likely using an incompatible version of create. I would suggest downgrading. -
I do not see an error in the logs provided. Please provide the entire debug.log
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You seem to be using an incompatible version of create with other mods. You should try downgrading it to see if that fixes the issue.
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Minecraft Keeps Crashing When It's Launched
ChampionAsh5357 replied to RIDERGHGH's topic in Support & Bug Reports
There's no crash reports in the logs you have provided. -
Probably .minecraft/saves if you didn't change any defaults.
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Forge 1.19.2 Server error with mods
ChampionAsh5357 replied to Oman6661's topic in Support & Bug Reports
It seems you are trying to load a client-only mod like tlskincape. Try looking through your mods folder and remove any that are client only. -
Change the minecraft dependency version to remove one of the 1.20s. There is a PR to fix this in future MDKs.
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There's nothing in the log that suggests the game crashed; however it also seems incomplete.
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java.lang.NoSuchMethodError:void net
ChampionAsh5357 replied to Hannibal_lect0r's topic in Support & Bug Reports
Wdym? Did you try removing optifine? -
1.18.2 Modded MC - Create errors
ChampionAsh5357 replied to ERboundary's topic in Support & Bug Reports
As you said, it's likely that different integrations are for different versions of create. To be able to fix this, you would essentially have to find what version of create the mods were compiled against to verify compatibility. -
genIntellijRuns crashes after accessTransformer inclusion
ChampionAsh5357 replied to Slit_bodmod's topic in ForgeGradle
What does your AT and buildscript look like? Also try invalidating the gradle cache, then refresh the project and regen runs. -
Not really. There's not enough logic for that to matter. You should check by item (#getItem). Stacks are almost never equal.
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Forge 1.19.3 LayerDefinition createBodyLayer() logic
ChampionAsh5357 replied to DinoPawz's topic in Modder Support
How are you rendering them? Also, switching between different subclasses would definitely cause an issue with some of the additional transformations applied. -
We do not support MCreator here since it usually generates code that is both wrong and makes incompatibilities with everything else. Anyway, there's the ChunkEvent$Load for something like this.
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[1.19.4] limit stack size to 1 for Item and for Block
ChampionAsh5357 replied to perromercenary00's topic in Modder Support
It's an item property. You just chain it onto the rest of your item properties.