rafacost
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SetupDecompWorkspace returning: Unable to obtain url.
rafacost replied to rafacost's topic in ForgeGradle
To whom it may concern: So a little bit of research later... I fixed it! This error is related to an SSL validation that was updated on the last jdk. Here is how to fix it: Update your JDK to 191 version. Also you should not forget to change the %JAVA_HOME% Enviroment Variable. That's it folks! -
SetupDecompWorkspace returning: Unable to obtain url.
rafacost replied to rafacost's topic in ForgeGradle
Ok, here i it goes. debug.log -
Hello guys! I'm trying to start a new project now, downloaded recommended mdk, imported build.gradle, but when I try to run SetupDecompWorkspace I'm having this issue: But when I click the link it opens without problem. I'm using Intelij Idea. Am I doing something wrong? Thanks in advance.
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[1.12.2] TileEntity Container crashing when placed in world.
rafacost replied to rafacost's topic in Modder Support
Thanks! It worked!!! -
Hey guys! Trying to create a small container that keeps inventory when broke. When I place the container block in the world it crashes the game. When I restart the game the block is placed and working as planned. If I break this block and place it again it keeps the inventory. The problem seems to be when the block doesn't have an NBT or TE associated with it. But I can't pinpoint where is the problem because the crashlog doesn't shows nothing about my code. Could you please take a look? Crash Log Block Code: Tile Entity Code: Container Code:
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Hello, Guys! I'm trying to create a TileEntity that handles one input fluid, then you add some items, then the fluid is transformed to some other fluid at the second tank. So I need to implement two tanks and some items GUI and handlers. The TileEntity part and the background transformation I think I know how to do it. But I'm having trouble finding tutorial or reference to GUI with FluidTanks for 1.11.2 Could someone point me to the right direction? Some tutorial or GitHub source would be great! Thank you in advance. rafacost
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[1.11.2/Solved] How to properly register fluids on Server Side?
rafacost replied to rafacost's topic in Modder Support
Now I'm confused. Do you have any example to point me to? Thanks! -
[1.11.2/Solved] How to properly register fluids on Server Side?
rafacost replied to rafacost's topic in Modder Support
Thanks, man! I was so stupid! Just changed the call for BBSFluids.register from Common Proxy to Client Proxy preint(). -
[1.11.2/Solved] How to properly register fluids on Server Side?
rafacost replied to rafacost's topic in Modder Support
Thank so much for your quick reply! I'm kind of new to java. How could I register the fluid without the ModelLoader bein called within the fluids class? Could you point me some doc or tutorial on that matter? Thank you so much! rafacost. -
Hello, I'm trying to register some custom fluids, and I have researched in various tutorials and Github repositories, and have successfully created two new fluids for my mod. But the problem occurs when I try to launch the mod, with the Server. It gives me a java.lang.NoClassDefFoundError as I copy bellow. Here is my fluids class. And Here are my proxies. Client Common Server Anyone knows what am I doing wrong, as I said the code runs fine at Client Side, but ti crashes the Minecraft Server launcher. Thank you in advance. rafacost