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RazzaAzza

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  1. Thank you Choonster. I am using your alternative method. It works flawlessly with all of the hammers I've listed.
  2. Okay, I've registered my hammers to the Ore Dictionary. All hammers works in this JSON recipe: However, all of them stops working after each is damaged. I've tried adding "data": 32767 (the wildcard value) after the "ore": "hammer", like this JSON below: With the addition, all of them wont work. Is the "data" I placed was in a wrong place or do I need to insert wildcard value somewhere else for the hammers to work (after damage is done during crafting)? Alternatively using this JSON below (One Hammer per nugget to powder recipe): Using this version, the recipe accepts the Iron Hammer regardless of its damage by using the wildcard value. Not sure why the previous JSON using Ore Dictionary "hammer" would not accept the wildcard value.
  3. Hi guys, I'm trying to use forge ore dictionary with multiple hammer types (multiple metal types) to be utilized in crushing shards and dust. I ran into problems trying to add data and the wildcard value for the ore dictionary type (Shown below). { "type": "forge:ore_shapeless", "ingredients": [ { "type": "forge:ore_dict", "ore": "hammer", "data": 32767 }, { "item": "soa:amethyst", "data": 1 } ], "result": { "item": "soa:amethyst", "data": 2, "count": 4 } } This method doesn't work. Without calling the wildcard value ("data": 32767), it works but stops working after one use. I'm unsure if there is a way using multiple hammers for a recipe like this or I need to do one hammer type per shard to dust recipes. EDIT: Solved using Choonster's post below using his alternative method with compound ingredients in _constants.JSON and referencing it in my recipe's JSON.
  4. I just realized an huge oversight on my part in regarding the original question about item duplication with the iron saw. The saw does not duplicate anything as I originally thought. It does cut the intended number of planks and gets destroyed; then by through shift-clicking, the table finishes up the rest with 4x of the planks out of the remaining logs. Oy, I need to pay close attention to these mathematical details. RazzaAzza ((How do I mark this as Solved or delete this post? What would be the next step?))
  5. Thank you for your prompt responses, I'll study the git tutorial and fix the naming. I'll try fixing my git as well. RazzaAzza
  6. I'll look at the git tutorial. As for the package name, what can I replace it with (I don't own any form of ,com)? Is there any information I can look up for naming my package? I didn't realize I wouldn't have to declare the input stack's size before the meta (I do know that now.). I also didn't realize I wouldn't have to put doesContainerItemLeaveCraftingGrid if it returns false. RazzaAzza
  7. The codes for both ItemSaw and the Crafting Handler is in this github. Also first time using the github. https://github.com/RazzaAzza/ArcanumCraft RazzaAzza
  8. [1.11.2] This is my first time using the forum, and I am currently learning how to mod in Forge (13.20.0.2282). On testing a custom tool (Iron Saw (not original, I know) with an ability to stay in the crafting grid; it was making more items (duplicating planks) out of logs beyond its damage value by shift-clicking the output into inventory. The iron saw had 19 damage value assigned to it which it would ordinarily produces 124 planks (6 per log), would duplicate beyond that while shift-clicking the output (produced 296) . As this is my first time posting and requesting help here, what do you guys need to see to explain my question on how to stop this duplication. My coding in both java and forge is at beginner level. RazzaAzza
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