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Showing content with the highest reputation on 03/14/19 in all areas

  1. Welcome! Your idea is too big. For example, what is a "airtight space"? Think about how you'd define this whole having a render distance of 1 block (ie suffering the blindness effect). Do doors let air pass through them? Iron bars? Fences? You're new. You should start simple. Make a single block.
    2 points
  2. I've decided to start my journey into modding minecraft and I am wondering if there is any general tips that I should know as someone new to modding. I'm using eclipse for modding, photoshop/paint.net for texturing. Are there any better tools I could use instead of those? For start I set myself a goal I want to venture to and that is to create a pollution mod; Stage 1: - Pollution will be emitted from furnaces, the level at which it becomes full is dependent on 1) if the furnace is in airtight space 2) volume of the space it is in 3) if there are any other furnaces working alongside. - Polluted air has clear visual and physical effects, the effects go as follows from severity: 1). fog 2) reduced health regeneration 3) being in the area poisons you and slows you down Stage 2: - A re-breather which has to have its filters changed every now and then, stops all effects a fog has on the player. - A monitoring tool to help determine the pollution and air quality levels around the player, there will also be a block form which will emit redstone signal and have a small interface Stage 3: - Contaminated blocks and vegetation, as air pollution spreads and sits for too long the grass will become contaminated, all crops will go bad and they become unusable. - Air around the polluted areas and blocks around can catch fire more easily. How difficult would something like this be to create? Also, is there a community discord server I can join? Thank you!
    1 point
  3. Here are some good tutorials to get started with: https://github.com/Cadiboo/Example-Mod https://github.com/TheGreyGhost/MinecraftByExample/tree/master/src/main/java/minecraftbyexample Avoid tutorials on YouTube (personal opinion), as most youtube tutorials have terrible practices (fact). I've personally went through the horrible experience of adapting to the conventions of youtube tutorials and had to gone back to rewrite thousands of lines of code.
    1 point
  4. For now, I'm going to learn how to make simple things like any new person would. I don't expect to know how to do this in a couple of weeks, but it sure helps me set a destination to build my path towards. Creating basic blocks and learning my way around, either way thank you for the welcome
    1 point
  5. Welcome! Here is the forge official server: https://discord.gg/UvedJ9m
    1 point
  6. Create an Enum Class that implements IItemTier and copy everything from ItemTier and define your custom material type It can be done like this
    1 point
  7. IHasModel is fine if it’s used for what it’s meant for, a high level of control over individual item models. For example if your mod has lots of items with many variants and complicated models. It is not fine for beginners as it complicates their code, they don’t need it and they probably don’t understand how it works, why it’s used or what it does. Therefore it shouldn’t be in tutorials. @devguydan Some good tutorials include MinecraftByExample, ShadowFacts tutorials, Jabelar’s tutorials and Cubicoder’s tutorials. I’ve also heard that McJty’s tutorials are good, but IIRC they use IHasModel and CommonProxy. I’ve got a list of tutorials and resources at https://github.com/Cadiboo/Example-Mod and I’m also doing my own 1.13.2 tutorials.
    1 point
  8. The mappings do indeed matter here. That function changed to setTranslationKey() in stable_39. Another name that changed in that mapping was in CreativeTabs, which many tutorials cover. getTabIconItem(), which returns an ItemStack, is now createIcon().
    1 point
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