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Showing content with the highest reputation on 05/15/18 in all areas

  1. Uploaded a new version, Should fix it
    1 point
  2. You can't reference client-side only code like that from your common code, use proxies. Or delete that line entirely since you do nothing with the mc local anyway. What do you mean by "can't connect"? Is there an error in your log?
    1 point
  3. Bad modder, no cookie. Integer block IDs are not guaranteed to always be the same from save to save, you must iterate over Blocks.REGISTRY. Additionally, not all integer states are "valid" blocks. Here's how you can get all valid block states for a given block: BlockStateContainer bsc = block.getBlockState(); ImmutableList<IBlockState> values = bsc.getValidStates();
    1 point
  4. You can create models with multiple layers just fine: https://github.com/Draco18s/ReasonableRealism/blob/1.12.1/src/main/resources/assets/harderores/models/block/hardore.json It is also possible to read two (or more) textures off the disk and combine them during the texture sheet stitching process, but it's not documented and can be difficult to do right (and if it crashes the game, its very hard to diagnose). If you want to do items with layers, based on NBT, that's doable too. You need to define a Custom Mesh Definition: https://github.com/Draco18s/ReasonableRealism/blob/1.12.1/src/main/java/com/draco18s/industry/item/ItemCastingMold.java#L89 And register it: https://github.com/Draco18s/ReasonableRealism/blob/1.12.1/src/main/java/com/draco18s/hardlib/client/ClientEasyRegistry.java#L194
    1 point
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