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Showing content with the highest reputation on 05/18/17 in all areas

  1. https://stackoverflow.com/documentation/minecraft/9956/modding-with-forge/30642/adding-custom-sounds-to-your-mod
    1 point
  2. You have an invalid trailing comma on line 9 of the blockstates file.
    1 point
  3. You'll have to wait until the site's back up.
    1 point
  4. I've changed those files since posting in that other thread, you can see the latest versions (as of the writing of this post) here: Loot table file Loot table registration For anyone reading this thread in the future, you can use the Tree/Branch/Tag dropdown on GitHub to see the latest versions of these files on each branch. The branches are currently named after the Minecraft version they're targeting.
    1 point
  5. Pam's HarvestCraft seems to override the BlockCrops#updateTick method and don't call the super method. You should contact the author or make a pull request to either call the super method or call the event itself.
    1 point
  6. I don't think there is any way for you to intervene in the code of another mod which doesn't use events.
    1 point
  7. If you make your dragon extend IShearable then it will be shearable by normal shears as well. Although you can simply check if the shears are your desired diamond shears in your dragon's isShearable method and only then return true thus allowing the entity to be sheared by only your diamond shears. It is up to you which way do you want to go, really. Both ways will work. Either make checks if the entity is the dragon in your Item implementation or check if the shears are your diamond shears in your Entity implementation.
    1 point
  8. I have been looking around a lot and the most that I have come up with for this is the fact that we all, those who want to use .obj files for armor have to create our own custom model loader and renderer that will fit into the ModelBiped class. I think that a future release of forge it would be a great idea if we were all able to use the same loader and renderer for our models. This would cut modding time and would allow modders use better modles for armor. I like that you already did this for blocks and items, I think that taking it one more step and allowing armor would be great. Thanks for your time.
    1 point
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