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  1. This has already been the de-facto standard for quite a while now, but figured it would be a good idea to properly formalise it and make it clear for everyone. TL;DR: You can ask and offer support for Forge on any MC version, as long as you're not demanding it from staff and can accept that older versions may receive less attention due to people moving on to newer, shinier things. Tiered support policy There are now essentially three tiers of support: full, legacy and minimal. Full support This tier has dedicated channels for help on the Discord, gets priority for documentation, new features and bugfixes, and is generally considered the main focus for Forge development and support. Triage actively ports and backports things as needed for versions within this tier where time allows. The MC versions covered by this follows the existing "LTS" system. In other words, the latest MC version and select versions before it are covered by this tier. We recommend people consider using the newest version possible, as it's likely to be fully supported for longer. Legacy support This tier is for older versions of MC that are no longer covered by the full support tier. This tier gets less attention, but is still supported to some extent. To be clear, this is not a "no support" tier, but it is not the main focus. You're welcome to ask for help, submit PRs and help out, but please be aware that you may not get a response as quickly as these versions are generally not as popular anymore and may not have as many people around to help. Staff may still choose to work on these legacy versions and help people, but please don't demand it from them. Please note that due to the nature of the old toolchains used for building legacy versions, developing mods using the default MDK may not work. We also cannot easily publish updates to some of these old versions without your help - if you're interested in fixing this, please reach out to us. Minimal support This is rare and usually only applies to versions of MC where there's no legitimate reason to be using them. A real-world example of this is 1.20.3, which had a data loss bug that was fixed in 1.20.4 shortly after. All mods made for 1.20.3 work on 1.20.4, so there's no reason to use 1.20.3. We will help you update to the fixed version instead, but that's about it.
    2 points
  2. 1 point
  3. valkyrienskies is conflicting/not working with embeddium/oculus
    1 point
  4. oh i found the issue, it's Oculus that caused the crash.
    1 point
  5. thank you so much, it is working!!!!๐Ÿ˜
    1 point
  6. Nevermind, managed to fix it. Thank you. ๐Ÿ™‚
    1 point
  7. Make a test without the mod serializationisbad
    1 point
  8. Change the RAM allocation from -Xmx2048M to -Xmx4G Remove medievalweapons and iceberg from the server
    1 point
  9. Add crash-reports with sites like https://paste.ee/ Backup and delete the \config\byg\ folder and test it again
    1 point
  10. Amazing! Outstanding! love you so much... sorry for replying late, was watching the whole "Potato War" series again. Have a great year, the absolute GOAT, and i mean it. Put this on ๐Ÿ‘‘
    1 point
  11. OMG IT WORKED THANK YOU SOOO MUCHHHH YOU ARE A LIFE SAVER
    1 point
  12. So somehow the Minecraft suddenly started working. I don't know how but it just did so i guess problem solved. Thank you very very much for your help anyway. You took a great care of meโค๏ธ
    1 point
  13. Thank you it worked. I just than set nVidia to be prefered card than.
    1 point
  14. Update your drivers https://www.amd.com/en/support/apu/amd-ryzen-processors/amd-ryzen-5-mobile-processors-radeon-graphics/amd-ryzen-5-5600h
    1 point
  15. 1 point
  16. Add crash-reports with sites like https://paste.ee/ Use Java 17 instead of Java 18 Remove modernfix and cupboard
    1 point
  17. I have no idea - crash-report or logs are quite different In some crash-reports, search for "caused by", "error" or "Suspected Mod"
    1 point
  18. It is just mentioned in the crash-report at com.lowdragmc.shimmer.client.shader.ReloadShaderManager.backupNewShaderInstance(ReloadShaderManager.java:114) ~[Shimmer-forge-1.20.1-0.2.4.jar%23427!/:?] {re:mixin,re:classloading}
    1 point
  19. o7 you are my hero, it works perfectly now can i ask how do you identify which mod is the issue? cuz i might plan to add more and i feel bad being a total noob thanks once again !!!
    1 point
  20. Apparently, it was MineColonies issue, but still thanks for the help!
    1 point
  21. Forgot to reply but thank you alot, Optifine was afterall the problem ran perfectly after removing it ๐Ÿ˜€
    1 point
  22. I went back to using a class (not a block entity) for volcanoes. But I will try this once I can fix setBlock method not updating clients on the blocks set (volcanoes are being generated on the server and only the server via world tick/load event if your wondering).
    1 point
  23. Thanks, after I deleted the config it worked again. ๐Ÿ˜
    1 point
  24. 1 point
  25. I would like to display the distance of the player from the center of a filled map or from map decorations if present. I have found that the world coordinates of decorations are in the item's tag. However, for banners or maps without decorations, they are not present in the tag. I found in the MapItemSavedData class the coordinates of the center: "centerX" and "centerZ," which would be perfect for my case. However, this class seems to be updated only on the server side. How can I determine the absolute coordinates of banners or the map center on the client side? Thank you very much!
    1 point
  26. it fixed, thank you!
    1 point
  27. Hehe, make some copies of all mods and config files used in your modpack. This includes mod .jar files and all configuration files. Then go to Modrinth and create a new project. Upload all the mod .jar files you want to include in your modpack, as well as any additional files or resources. Let me know later if it worked
    1 point
  28. I think I can go without for now, hopefully a future update fixes it. Thanks for the help, though!
    1 point
  29. Nevermind! Apparently I forgot to increase the RAM allocation for Minecraft on curseforge after I reinstalled it and it now works just fine. Thank you again for the help!
    1 point
  30. Use a custom Launcher like FTB App, MultiMC or At Launcher and import this modpack
    1 point
  31. Remove DamageIndicatorsMod from the server - you can keep it in your client This mod is a client-side-only mod
    1 point
  32. 1 point
  33. Add the crash-report or latest.log (logs-folder) with sites like https://paste.ee/ and paste the link to it here
    1 point
  34. This FAQ has many guides and solutions - reading this before asking for help could save you a lot of time, as it accounts for the vast majority of issues people run into that we're aware of but can't fix on our end. Supported versions and platforms We only support Forge here. We cannot help you with Fabric, Spigot, etc... We support all versions under the tiered support policy. Full support for 1.20.4, 1.20.1, 1.19.4 and 1.19.2 Legacy support for all other versions Minimal support for select versions (e.g. 1.20.3 - use 1.20.4 instead) More details here. Rules Piracy (aka "cracked launchers") and cheats (aka "PvP clients", "x-ray mods", etc...) are strictly forbidden here. When you need help, please always make a new thread. Do not post in old support threads. When making a new thread, you must include a link to your log on https://pastebin.com or https://paste.ee. Instructions on where to find this and how to upload it are in this forum post. Exit/error codes Here's a list of exit codes and what they mean: Error code 0: Someone clicked "Quit game" and the game closed successfully Error code 1 and -1: The game crashed, refer to the log and/or crash report for details Error code -1073741819: A game library crashed. Update your drivers and make sure you're using the right Java version Where can I find the debug.log and crash report? Official Minecraft launcher CurseForge app MultiMC/PolyMC/Prism launcher Where can I find the installer log? Where can I find the launcher log? Most of the time you don't need to share this, so only share it when asked by a support volunteer or when you're unable to find any debug.log or crash report. Official Minecraft launcher CurseForge app What version of Java do I need? | Minecraft version | Forge version | Java version | |-------------------|---------------|--------------| | 1.18 or newer | 38.x or newer | 17 | | 1.17.1 | 37.x | 16 | | 1.16.5 or older | 36.x or older | 8 | How do I install Java? Windows macOS Linux How do I install the Forge client to the official Minecraft Launcher? How do I install the Forge server? Where can I find the forge.jar to start my server? Forge immediately crashes on launch without any mods installed, how do I fix it? Where can I find Forge mods? https://www.curseforge.com/minecraft/search?page=1&gameFlavorsIds=1 Make sure you download the right version of a mod for your Minecraft version. My game is lagging, how can I find the culprit? How do I update my drivers?
    1 point
  35. In more recent versions of the API, your code may look look this: String message = "You picked up this item!"; ITextComponent msg = new StringTextComponent(message); PlayerEntity player = Minecraft.getInstance().player; player.sendMessage(msg, player.getUUID()); It kinda seems a little worse to me to have to put in the UUID like that even you you have access to the player, but I'm sure they had a good reason to change it up.
    1 point
  36. I am glad you solved the issue by yourself. You may want to share your solution, so other people seeing this post in the future may find it helpful
    1 point
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