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[1.11.2] Which type of rendering should I use?


MCrafterzz

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Hello, I want to use a custom renderer but don't want it to update every tick like a tesr. What are the alternatives? I've heard about BakedModel is that a good alternative?

 

The vanila renderer doesn't work for this block as it would require to many "cases" in the blockstate file and won't work for other reasons

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It can't change texture depending on a variable, also rotating depending on a nbt tag. Creating 360 different cases wouldn't work. It just doesn't work with the vanilla renderer so I wander what custom render I can use that isn't as laggy as a TESR and that doesn't rerender every tick.

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Well, I'm creating a bigger version of a player head. The textures are loaded from the minecraft skin database. So a vanilla model wouldn't be able to display this texture (right?). It has a rotation tag (0-360 degres) which you can use to determine the rotation of the block.

 

EDIT: The vanilla skull uses a tesr but it updates every tick so I wonder if there is an alternative which is less laggy

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Ok thanks for your explantion.

 

What i ment was that my tileentity doesn't extend itickable. Just wondering if the FastTESR or the tileentity could be optimized in any way.

 

Thanks extended FastTESR

 

EDIT: Is there any good tutorial/example/documentation on how to use fasttesr?

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