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[1.10.2] How do I update my mod to 1.11.2?


Leomelonseeds

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Pretty much block registering and item registry is the same, the big difference is with entities.

Here's an example of an updated entity class.

 

package top.mod.item;

 

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.monster.EntityBlaze;

import net.minecraft.entity.projectile.EntityThrowable;

import net.minecraft.init.Blocks;

import net.minecraft.util.DamageSource;

import net.minecraft.util.EnumParticleTypes;

import net.minecraft.util.datafix.DataFixer;

import net.minecraft.util.math.BlockPos;

import net.minecraft.util.math.RayTraceResult;

import net.minecraft.world.World;

import net.minecraftforge.fml.relauncher.Side;

import net.minecraftforge.fml.relauncher.SideOnly;

 

public class EntityFirestaff extends EntityThrowable

{

    public EntityFirestaff(World worldIn)

    {

        super(worldIn);

    }

 

    public EntityFirestaff(World worldIn, EntityLivingBase throwerIn)

    {

        super(worldIn, throwerIn);

    }

 

    public EntityFirestaff(World worldIn, double x, double y, double z)

    {

        super(worldIn, x, y, z);

    }

 

    public static void registerFixesSnowball(DataFixer fixer)

    {

        EntityThrowable.registerFixesThrowable(fixer, "fireentity");

    }

 

    @SideOnly(Side.CLIENT)

    public void handleStatusUpdate(byte id)

    {

        if (id == 3)

        {

            for (int i = 0; i < 8; ++i)

            {

                this.world.spawnParticle(EnumParticleTypes.FLAME, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D, new int[0]);

            }

        }

    }

 

    /**

    * Called when this EntityThrowable hits a block or entity.

    */

    protected void onImpact(RayTraceResult result)

    {

        if (result.entityHit != null)

        {

            int i = 0;

 

            if (result.entityHit instanceof EntityBlaze)

            {

                i = 3;

            }

 

            result.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), 41.0F);

           

        }

 

        if (!this.world.isRemote)

        {

            this.world.setEntityState(this, (byte)3);

         

            if (true) {

this.setFire(100);

}

            world.setBlockState(new BlockPos(this.posX, this.posY, this.posZ), Blocks.FLOWING_LAVA.getDefaultState(), 3);

            this.setDead();

        }

    }

 

 

    }

   

 

 

           

 

 

If you need help updating to 1.11.2, use this video, it says 1.9 to 1.10 but the process of updating is the same.

 

 

 

 

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