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[1.8] Entity stealing items from inventory


IAmDrinkingLemonade

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Hi! I am working on a mod and I want my entity to take an item out of my inventory when I get too close too it I tried this

 

		EntityPlayer play = this.worldObj.getClosestPlayerToEntity(this, 4.0F);
	ItemStack stack = play.inventory.getCurrentItem();

	if(stack != null && stack.getItem() == Items.acacia_door){
		--stack.stackSize;
	}

 

But it just crashes when I spawn the entity can anyone help

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I spawned the entity within 4 blocks of me (what I set the distance to) and it still crashed.

Post the crash.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Post the crash.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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java.lang.NullPointerException: Ticking entity
    at net.soggymustache.mythicalbeing.entity.kodama.EntityKodama.onLivingUpdate(EntityKodama.java:70)

It's not that hard... Something is

null

...

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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My f***ing god.

You just assume that

getClosestPlayerToEntity

will always return a player. But what if there is nobody nearby? Then it will return

null

. And you can't access fields or call methods on

null

.

 

Seriously, if you just completely disregard anything we say, then yes, your problems will not magically disappear in a puff of smoke.

 

Does that mean it is not possible to do what I want to do?

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My f***ing god.

You just assume that

getClosestPlayerToEntity

will always return a player. But what if there is nobody nearby? Then it will return

null

. And you can't access fields or call methods on

null

.

 

Seriously, if you just completely disregard anything we say, then yes, your problems will not magically disappear in a puff of smoke.

 

Does that mean it is not possible to do what I want to do?

 

What happens when the player doesn't hold any item in his selected slot in the hotbar ?

Squirrel ! Squirrel ! Squirrel !

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