Welcome, Guest. Please login or register

Author Topic: Question about the Startup of Forge  (Read 274 times)

0 Members and 1 Guest are viewing this topic.

Offline u2

  • Tree Puncher
  • *
  • Posts: 2
  • Karma: +0/-0
  • Thank You
  •   - Given: 0
  •   - Receive: 0

  • "I am new!"

    • View Profile
Question about the Startup of Forge
« on: December 25, 2016, 05:13:32 pm »
Hello, i was just wondering what Forge/Minecraft does during the backing and texture stiching phase? And why does it occur twice. Just asking out of curiosity.

Offline diesieben07

  • Reality Controller
  • *****
  • Posts: 27,332
  • Karma: +5,063/-203
  • Thank You
  •   - Given: 58
  •   - Receive: 3,960
  • Gender: Male
    • View Profile
Re: Question about the Startup of Forge
« Reply #1 on: December 25, 2016, 05:31:46 pm »
Texture stitching takes all the small texture files from all mods and combines them into one big texture sheet (see below). If every texture would be uploaded to the graphics card on it's own, the graphics card would not be very happy about that.

Model baking is taking the models that are specified in JSON or other formats and turning them into an efficient and compact format to be used during actual rendering of the models.

These things happen twice (the first round they actually work on dummy values to speed things up), due to the way Minecraft is designed. At startup the game runs these things once, but then forge loads mods which add textures and models, so the process has to happen again.

Hidden
Developer of CameraCraft.
You should get off the internet and grab a creeper plushie because you're 7 years old.

 

Sitemap 1 2 3 4 5 6 7 8 9 10 
Close
Please register or Login to join in on the community!