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[1.11] Creating an Overlay


Lambda

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Hey there,

 

So I'm in need of overlaying something over the screen when an item is held or equipped, I need it to display a % based on an int, so my questions are:

 

- How would I make an int that stores information that can be accessed and is held to only one player (capability?)

- How would I overlay that information

 

Thanks for your time.

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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Can store the information in the item being held, or the player via Capability, or as an NBT on the item but Capabilities are more recommended.

 

I normally use the "RenderGameOverlayEvent" for handling "overlays"

 

Okay, so how would I get a capability and display it / set it to a temp int?

 

Aswell, how would I display it? what do I have to call, etc.

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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I am not sure what you mean by the int, but you can render the overlay in your client proxy, on renderOverlayEvent. I think.

 

client proxy: no

renderOverlayEvent: yes

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Okay, this seemed NOT to work:

public class ManaEvent {
    protected FontRenderer fontRendererObj;

    @SubscribeEvent
    public void onRenderGameOverlay(RenderGameOverlayEvent event) {
        Minecraft mc = Minecraft.getMinecraft();
        if(!event.isCancelable()) {
            int posX = event.getResolution().getScaledWidth() / 2 + 10;
            int posY = event.getResolution().getScaledHeight() - 48;

            mc.renderEngine.bindTexture(new ResourceLocation(ModUtil.MOD_ID + ":" + "textures/gui/mana.png"));
            String string = CapabilityMagic.MANA.getStorage().toString() + " TEST";
            AssetUtil.displayNameString(this.fontRendererObj, posX, posY, string);
        }
    }
}

 

registering via:

        MinecraftForge.EVENT_BUS.register(ManaEvent.class);

in pre-init;

 

However, will my capability display properly? And I should be able to add to it / remove / access it correct? I have it register and everything, here is the

 

capa:

public class CapabilityMagic
{
    @CapabilityInject(IManaStorage.class)
    public static Capability<IManaStorage> MANA = null;

    public static void register()
    {
        CapabilityManager.INSTANCE.register(IManaStorage.class, new Capability.IStorage<IManaStorage>()
                {
                    @Override
                    public NBTBase writeNBT(Capability<IManaStorage> capability, IManaStorage instance, EnumFacing side)
                    {
                        return new NBTTagInt(instance.getManaStored());
                    }

                    @Override
                    public void readNBT(Capability<IManaStorage> capability, IManaStorage instance, EnumFacing side, NBTBase nbt)
                    {
                        if (!(instance instanceof ManaStorage))
                            throw new IllegalArgumentException("Can not deserialize to an instance that isn't the default implementation");
                        ((ManaStorage)instance).mana = ((NBTTagInt)nbt).getInt();
                    }
                },
                new Callable<IManaStorage>()
                {
                    @Override
                    public IManaStorage call() throws Exception
                    {
                        return new ManaStorage(1000);
                    }
                });
    }

}

ManaStorage

public class ManaStorage implements IManaStorage
{
    protected int mana;
    protected int capacity;
    protected int maxReceive;
    protected int maxExtract;

    public ManaStorage(int capacity)
    {
        this(capacity, capacity, capacity);
    }

    public ManaStorage(int capacity, int maxTransfer)
    {
        this(capacity, maxTransfer, maxTransfer);
    }

    public ManaStorage(int capacity, int maxReceive, int maxExtract)
    {
        this.capacity = capacity;
        this.maxReceive = maxReceive;
        this.maxExtract = maxExtract;
    }

    @Override
    public int receiveMana(int maxReceive, boolean simulate)
    {
        if (!canReceive())
            return 0;

        int energyReceived = Math.min(capacity - mana, Math.min(this.maxReceive, maxReceive));
        if (!simulate)
            mana += energyReceived;
        return energyReceived;
    }

    @Override
    public int extractMana(int maxExtract, boolean simulate)
    {
        if (!canExtract())
            return 0;

        int energyExtracted = Math.min(mana, Math.min(this.maxExtract, maxExtract));
        if (!simulate)
            mana -= energyExtracted;
        return energyExtracted;
    }

    @Override
    public int getManaStored()
    {
        return mana;
    }

    @Override
    public int getMaxManaStored()
    {
        return capacity;
    }

    @Override
    public boolean canExtract()
    {
        return this.maxExtract > 0;
    }

    @Override
    public boolean canReceive()
    {
        return this.maxReceive > 0;
    }
}

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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I'm drawing it in my assetUtil:

    @SideOnly(Side.CLIENT)
    public static void displayNameString(FontRenderer font, int xSize, int yPositionOfMachineText, String text){
        font.drawString(text, xSize/2-font.getStringWidth(text)/2, yPositionOfMachineText, StringUtil.DECIMAL_COLOR_WHITE);
    }

    @SideOnly(Side.CLIENT)
    public static void displayNameString(FontRenderer font, int xSize, int yPositionOfMachineText, TileEntityBase tile){
        displayNameString(font, xSize, yPositionOfMachineText, tile.getDisplayedName());
    }

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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Okay still have a bit of an issue, it seems like the hunger bar is buggy and I cannot get the mana that my capability stores:

Here is what the hunger bar looks like now:

863410f691d5407ebc8d5582b8184947.png

 

Fixed, via ElementType.EXPERIENCE.

 

Also, doing this to get my capability results in a NullExecption:

            IManaStorage storage = mc.thePlayer.getCapability(CapabilityMagic.MANA, null);
            String string = "MANA: " + Integer.toString(storage.getManaStored());
            mc.fontRendererObj.drawString(string, 50 + 1, 50, 50);

 

Any pointers? I think it has to do with the capability isnt on the player in the first place. How would I do this?

 

edit:

 

Confirmed that the played does not have the capability via

            System.out.print(mc.thePlayer.hasCapability(CapabilityMagic.MANA, null));

 

how would I define one to the player?

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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This doesnt seem to work: :/

 

CapaProvider

public class CapabilityMagicProvider implements ICapabilityProvider, ICapabilitySerializable<NBTTagCompound>
{

    public static final ResourceLocation KEY = new ResourceLocation(ModUtil.MOD_ID, "mana");

    private CapManaData INSTANCE = new CapManaData();


    public CapabilityMagicProvider(EntityLivingBase entity)
    {
        INSTANCE.setEntity(entity);
    }

    @Override
    public boolean hasCapability(Capability<?> capability, EnumFacing facing)
    {
        return capability == CapabilityMagic.MANA;
    }

    @Override
    public <T> T getCapability(Capability<T> capability, EnumFacing facing)
    {
        if (capability == CapabilityMagic.MANA) return (T) INSTANCE;
        return null;
    }

    @Override
    public NBTTagCompound serializeNBT()
    {
        return (NBTTagCompound) CapabilityMagic.MANA.writeNBT(INSTANCE, null);
    }

    @Override
    public void deserializeNBT(NBTTagCompound nbt)
    {
        CapabilityMagic.MANA.readNBT(INSTANCE, null, nbt);
    }

}

 

my CapaData:

public class CapManaData implements IManaStorage {
    private EntityLivingBase entity;
    protected int mana;
    protected int capacity;
    protected int maxReceive;
    protected int maxExtract;



    public EntityLivingBase getEntity()
    {
        return entity;
    }

    public void setEntity(EntityLivingBase entity)
    {
        this.entity = entity;
        mana = this.getManaStored();
    }



    @Override
    public int receiveMana(int maxReceive, boolean simulate)
    {
        if (!canReceive())
            return 0;

        int energyReceived = Math.min(capacity - mana, Math.min(this.maxReceive, maxReceive));
        if (!simulate)
            mana += energyReceived;
        return energyReceived;
    }

    @Override
    public int extractMana(int maxExtract, boolean simulate)
    {
        if (!canExtract())
            return 0;

        int energyExtracted = Math.min(mana, Math.min(this.maxExtract, maxExtract));
        if (!simulate)
            mana -= energyExtracted;
        return energyExtracted;
    }

    @Override
    public int getManaStored()
    {
        return mana;
    }

    @Override
    public int getMaxManaStored()
    {
        return capacity;
    }

    @Override
    public boolean canExtract()
    {
        return this.maxExtract > 0;
    }

    @Override
    public boolean canReceive()
    {
        return this.maxReceive > 0;
    }
}

 

my new events:


    @SubscribeEvent
    public static void onRenderGameOverlay(RenderGameOverlayEvent event) {
        Minecraft mc = Minecraft.getMinecraft();
        if(!event.isCancelable() && event.getType() == RenderGameOverlayEvent.ElementType.EXPERIENCE) {
            int posX = event.getResolution().getScaledWidth() / 2 + 10;
            int posY = event.getResolution().getScaledHeight() - 48;

           // mc.renderEngine.bindTexture(new ResourceLocation(ModUtil.MOD_ID + ":" + "textures/gui/mana.png"));
            System.out.print(mc.thePlayer.hasCapability(CapabilityMagic.MANA, null));
            IManaStorage storage = mc.thePlayer.getCapability(CapabilityMagic.MANA, null);
         //   String string = "MANA: " + Integer.toString(storage.getManaStored() + 5 );
            mc.fontRendererObj.drawString("yum", 50 + 1, 50, 50);
        }
    }

    @SubscribeEvent
    public void onAddCapabilitiesEntity(AttachCapabilitiesEvent<Entity> e)
    {
        if (canHaveAttributes(e.getObject()))
        {
            EntityLivingBase ent = (EntityLivingBase) e.getObject();

            if (ent instanceof EntityPlayer) e.addCapability(CapabilityMagicProvider.KEY, new CapabilityMagicProvider(ent));

            e.addCapability(CapabilityMagicProvider.KEY, new CapabilityMagicProvider(ent));
        }
    }

    public static boolean canHaveAttributes(Entity entity)
    {
        if (entity instanceof EntityLivingBase) return true;
        return false;
    }

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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in your event you are attaching it twice Also which do you mean it doesn't work? Your player.hasCapability() returning false? or stuck with default values? If it's the default values you will need to create packets (for at least save and reload world) to update the client with the saved server values.

 

if (ent instanceof EntityPlayer) e.addCapability(CapabilityMagicProvider.KEY, new CapabilityMagicProvider(ent));

e.addCapability(CapabilityMagicProvider.KEY, new CapabilityMagicProvider(ent));

You can remove the second one, as it looks like you copied my event, and mine was so if it was a living entity add attributes, if it's a player add the player extra capability.

 

Also what does your CapabilityMagic look like.

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Thanks for your response,

 

Ah didn't catch that..

 

And yes, the capability WAS returning false on the player, sorry for the vague explanation, it was 3 in the morning :P

 

Ended up fixed it by changing a few more things, I didnt have the

CapabilityMagic

set to the data, so it was not registering properly.

 

It is working now :) So I thank you for that :), will test out NBT write/read things shortly, so I'll reply back if there is another problem :)

 

Thanks.

 

 

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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