1.10.2 is out, stable, and ready to go.
It is 99.9999% binary compatible with 1.9.4 so there is NO
excuse NOT to update.
Coremods may break or do weird things but modders shouldnt be making coremods because thats BAD!
So lets get to it!Minecraft Forge 12.18.1 Changelog:
- Make 1.9.4 mods load! Thanks to compiling for SRG names this means most 1.9.4 mods will work on 1.10/.2!!
- New Simple implementation of a Open/Close container event
- Added Big warning for recipe types found without being registered, it turns out this is pretty severe, modders need to fix it.
- Added loading of mod lists from jsons in the mods folder.
- New throwable impact event
- New event that allows to modify the looting level based on damage source
- Fixed keys with KeyModifier failing to load
- Fixed item pickup dupe bugs.
- Fixed issue with mipmaps when users use a debug flag.
- Fixed Missing blocks/items/registries prompt often getting stuck.
- Fixed comparison stability of the Recipe Sorter with unknown recipes
- Fixed FluidContainerRegistry handling potions as water bottles
- Fixed milk bucket is fillable with water or lava when milk is unregistered
- Fixed legacy handling for ItemBucket subclasses and non-universal buckets
- Fixed mob-spawners crashing for non-living entities
- Fixed villages generating to high when using a cusom sea level.
- Restore buggy behavior of vanilla BlockPistonMoving and ignore drop chance
- Fixed FPS graph and new debug lines not being rendered in Debug screen.
- Fixed hopper extract behavior being broken on edge cases due to IItemHandler capability.
Forge has now officually change it's license from the homebew 'Minecraft Forge License' that we have used into the past to the industry standard LGPL v2.1.
You can see a full copy of the license here: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt
FML has always been licensed as LGPL, this just extends it to cover the rest of Forge.
We have also enacted a CLA for anyone who submits code to Forge that better protects us when we accept the code.
The basic TLDR of the new license is that you guys can do exactly the same things you were doing before.
Use Forge however you wish, just don't claim as your own, give credit where credit is due.Mod List JSON:
Forge, for a long time has had support for providing a JSON file that tells it what mods to load.
The intention is to have mods installed in one central place and not have to have them copied eveywhere.
Forge has expanded this to automatically read the 'mod_list.json' file in the mods folder, and the mods/MCVERSION folder.
You can read the specs on the JSON format here: https://github.com/MinecraftForge/FML/wiki/New-JSON-Modlist-format
One modification is that if the reporitoryRoot starts with 'absolute:' then the path is NOT relative to the MC directory.
This allows you to have on central repo for your entire system!
People who write mod pack installers should use this system to save MASSIVE amounts of space on the users computer and to make the mods folder far more orginized!