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Author Topic: [1.4.5] SimpleMods  (Read 101246 times)

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Offline Malkierian

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Re: [1.4.5] SimpleMods
« Reply #50 on: December 10, 2012, 09:40:27 pm »
Is there a thread for it yet?

Offline dries007

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Re: [1.4.5] SimpleMods
« Reply #51 on: December 10, 2012, 09:43:06 pm »
Don't think there is one here, There is one over @ MCF
http://www.minecraftforum.net/topic/1592223-
Please send me all the typo's you found, I'm from Belgium and I'm a little dyslectic and suck @ typing.

Offline foreverblu

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Re: [1.4.5] SimpleMods
« Reply #52 on: December 11, 2012, 02:03:24 am »
Hey, Dries, well done with this mod.  I have one request: multihome.  Can you do it?  Or would you like some help? (I'd have to update my entire Forge installation, I'm still on 1.3 because my mod just wouldn't cooperate on the new system)
??? Bump too ! :P

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Offline Malkierian

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Re: [1.4.5] SimpleMods
« Reply #53 on: December 11, 2012, 02:08:22 am »
Dude, read up the last few posts :P  It's already been answered.

Offline dries007

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Re: [1.4.5] SimpleMods
« Reply #54 on: December 11, 2012, 05:55:58 am »
Again : /pw
Please send me all the typo's you found, I'm from Belgium and I'm a little dyslectic and suck @ typing.

Offline foreverblu

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Re: [1.4.5] SimpleMods
« Reply #55 on: December 11, 2012, 01:03:12 pm »
Can u add a config for most commands and with permission systems? And also messages when a player logs in and more configurable messages and a lot of other things. This isnt really specific but, generally, just more configurable stuff

Sorry :P

Also many of your commands dont work like /ping for some reason. It says an error occurerd

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Offline Malkierian

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Re: [1.4.5] SimpleMods
« Reply #56 on: December 11, 2012, 07:24:50 pm »
Is there a text file somewhere that holds the permissions information?  It would be a lot easier to be able to just edit that than inputting so many commands to make ranks in game.

Offline dries007

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Re: [1.4.5] SimpleMods
« Reply #57 on: December 11, 2012, 07:26:04 pm »
No, although you can use an NBTeditor to open the .dat files in the world folder to do that.
Please send me all the typo's you found, I'm from Belgium and I'm a little dyslectic and suck @ typing.

Offline Malkierian

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Re: [1.4.5] SimpleMods
« Reply #58 on: December 11, 2012, 07:34:49 pm »
Also, why is there no demote command?

Offline dries007

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Re: [1.4.5] SimpleMods
« Reply #59 on: December 11, 2012, 08:23:24 pm »
You can promote someone to a lower rank, I didn't know of a better name for the command and I didn't want to make a 2th command just for something that is already ingame
Please send me all the typo's you found, I'm from Belgium and I'm a little dyslectic and suck @ typing.

Offline GameMakerWorld

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Re: [1.4.5] SimpleMods
« Reply #60 on: December 19, 2012, 09:16:49 am »
I would like to request a [core] mod for changing or at least removing some recipes of other forge mods. I need this for an FTB Magic World modpack server (free server), where the adventure areas need railcraft chunkloaders (there is no config to remove the crafting recipe without deactivating the feature it seems) and for an FTB main modpack server (also free) to make some OP recipes (nano saber and armor) considerably harder or get rid of them entirely if that isn't possible.

I have very basic knowledge of forge only and I found out in other threads that I could probably block recipes based on vanilla items (like the railcraft chunkloader) by adding one with the same ingredients that makes for example dirt inside a coremod (which after all is loaded first), but I fear I would seriously mess things up if I tried that with ingredients from mods that aren't even registered at that point. That and I would love to use the whole package you have going here rather than my own unstable homebrew.

Offline Weneg

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Re: [1.4.5] SimpleMods
« Reply #61 on: December 19, 2012, 10:26:28 am »
Easy solution: use the reciperemover from shadowdragon :)

Offline GameMakerWorld

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Re: [1.4.5] SimpleMods
« Reply #62 on: December 19, 2012, 01:11:13 pm »
Easy solution: use the reciperemover from shadowdragon :)

Thanks for the help, Weneg, could you give me a link? Neither google nor the search for this board got me any results on that :)

Offline JademusSreg

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Re: [1.4.5] SimpleMods
« Reply #63 on: December 19, 2012, 02:35:55 pm »
Coincidentally, I'm developing a mod to allow configuration of recipes (among other things), and it'll be open on git once it's prototyped. Seems strange the need for this hadn't sooner been addressed.

Double-coincidentally, inspiration struck once I saw how entertaining yet poorly balanced the FTB mods are.

If there's a demand for this functionality in SimpleMods, I'll contribute when it becomes viable. A bug in Configuration of Forge build 448 set me back a day.

Offline Weneg

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Re: [1.4.5] SimpleMods
« Reply #64 on: December 19, 2012, 04:53:33 pm »
Easy solution: use the reciperemover from shadowdragon :)

Thanks for the help, Weneg, could you give me a link? Neither google nor the search for this board got me any results on that :)
http://www.minecraftforum.net/topic/1475847-145-forgeirc-v1013-soul-shards-v111-and-recipe-remover-v11-updated-1252012/

Offline victor9401

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Re: [1.4.5] SimpleMods
« Reply #65 on: December 21, 2012, 07:21:33 pm »
Thank you for the great job you did, but when i installed this mod on a server ive got some troubles with regions.
Flag noplayerblock is not fully included so i looked up on code and found out that uoy havent finished it? so i tryed to finish it. So finally ive got a working version of noplayerblock flag. I dont know too much about GitHub, so i cant do a pull request. I ve just compiled it and uploading it:
before:
Code: [Select]
if(event.action!=event.action.RIGHT_CLICK_BLOCK) return;
after:
Code: [Select]
if(VanillaInterface.hasTag(world, event.x, event.y, event.z, "noplayerblock", event.entityPlayer)) {
if(event.action==event.action.RIGHT_CLICK_BLOCK) {
event.entityPlayer.sendChatToPlayer(SimpleModsTranslation.noPlayerBlockMessage);
event.setCanceled(true);
event.useBlock = Result.DENY;
return;
}

}
So ive tested it and it works but im not sure about that
based on the 23 commit and 443 forge
Sorry for my bad spelling, im from Russia))

ok, looked on this, it disables nochest check, so... It works but not right... ill try to fix this
« Last Edit: December 21, 2012, 07:26:51 pm by victor9401 »

Offline Weneg

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Re: [1.4.5] SimpleMods
« Reply #66 on: December 21, 2012, 08:02:19 pm »
Thank you for the great job you did, but when i installed this mod on a server ive got some troubles with regions.
Flag noplayerblock is not fully included so i looked up on code and found out that uoy havent finished it? so i tryed to finish it. So finally ive got a working version of noplayerblock flag. I dont know too much about GitHub, so i cant do a pull request. I ve just compiled it and uploading it:
before:
Code: [Select]
if(event.action!=event.action.RIGHT_CLICK_BLOCK) return;
after:
Code: [Select]
if(VanillaInterface.hasTag(world, event.x, event.y, event.z, "noplayerblock", event.entityPlayer)) {
if(event.action==event.action.RIGHT_CLICK_BLOCK) {
event.entityPlayer.sendChatToPlayer(SimpleModsTranslation.noPlayerBlockMessage);
event.setCanceled(true);
event.useBlock = Result.DENY;
return;
}

}
So ive tested it and it works but im not sure about that
based on the 23 commit and 443 forge
Sorry for my bad spelling, im from Russia))

ok, looked on this, it disables nochest check, so... It works but not right... ill try to fix this

i already postet that the flag isn't finished :)
Beside that we stopped the work on SimpleMods
We now work on Forgeessentials

 

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