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Offline Bio_Crusher

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Re: Requests for Simplemods
« Reply #25 on: November 10, 2012, 11:09:24 am »
Just thought of something new.

request for the mod : simple commands
what command : /remove items <radius>
what it does : removes all the floating entities in the radius
this is very handy for a modded server that has overflowing pipes, or if nukes went boom.
a lot of floating entities causes serious server lag.

And thanks for the explanation ^^

Already exists
« Last Edit: November 10, 2012, 11:14:48 am by dries007 »

Offline Ange_black69

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Re: Requests for Simplemods
« Reply #26 on: November 10, 2012, 11:50:14 am »
Yea i'm agree with foreblue it's gonna be not easy to processing all the requests in that time!

Offline dries007

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Re: Requests for Simplemods
« Reply #27 on: November 10, 2012, 11:56:00 am »
I really need a suggestion form....
Please send me all the typo's you found, I'm from Belgium and I'm a little dyslectic and suck @ typing.

Offline Weneg

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Re: Requests for Simplemods
« Reply #28 on: November 10, 2012, 11:56:46 am »
(and a good bugtracker)

Offline foreverblu

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Re: Requests for Simplemods
« Reply #29 on: November 11, 2012, 12:41:44 am »
Yea i'm agree with foreblue it's gonna be not easy to processing all the requests in that time!
*Foreverblu
I really need a suggestion form....
(and a good bugtracker)
hmm..That would be a good idea. Google Surveys or Survey Monkey?
Seems like we have an official team right here. Needs your approval?

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Offline Weneg

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Re: Requests for Simplemods
« Reply #30 on: November 11, 2012, 12:50:50 am »
Please use for bugs and requests the issuessite on github until we have a other solution
Link: https://github.com/dries007/SimpleMods/issues?state=open

If you make a request, just write "Request: whatever" in the title

Thats way better than a excelfile, because it's much cleaner

I will add labels to it

Offline dries007

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Re: Requests for Simplemods
« Reply #31 on: November 11, 2012, 01:00:50 am »
Yes since all mods are 1 now, that would be the easiest way.
Please send me all the typo's you found, I'm from Belgium and I'm a little dyslectic and suck @ typing.

Offline foreverblu

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Re: Requests for Simplemods
« Reply #32 on: November 11, 2012, 10:44:44 am »
Agreed

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Offline Hulkiedo

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Re: Requests for Simplemods
« Reply #33 on: November 16, 2012, 05:21:44 pm »
(after I saw the last few posts I also put this on GitHub)

Mod for the request: SimpleRegions, SimpleCore

Specific Code: I'm a programmer but I don't do Java

Reason for asking: It will make managing my servers easier and I hope it will do the same for others

What it will do:
  • It creates 2 config files:
    • Players+Permissions
    • Regions
  • This way you can set up Permissions and Region flags/owners with your favorite text editor
  • This will enable using (Linux) symlinks so you can use the same Permissions across multiple servers
« Last Edit: November 16, 2012, 05:37:28 pm by Hulkiedo »

Offline dries007

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Re: Requests for Simplemods
« Reply #34 on: November 16, 2012, 05:47:39 pm »
I wish I could do this, but I like NBT data because its so easy to use (as a coder, not a user).
I'm currently looking into the ForgeEssentials (FE) project. They have invited my to come on board and work together, they have a bunch of people already and are basically doing the same thing but better coded.
Remember that this was never intended as a WorldEdit clone/replacement, it was meant as a mod that added commands, with a basic permission system. FE is integrating WorldEdit and WorldGuard into a mod (like SinglePlayerCommands but way more flexible and open source).

I'll have to see what the future of FE brings and whether I could integrate my commands into FE.
If that is possible, I might stop with this mod, I don't know yet.

For now, not much will be done by me I'm afraid.
Please send me all the typo's you found, I'm from Belgium and I'm a little dyslectic and suck @ typing.

Offline Hulkiedo

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Re: Requests for Simplemods
« Reply #35 on: November 16, 2012, 06:08:10 pm »
Ok thanks for reply :)

Offline yrthilian

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Re: Requests for Simplemods
« Reply #36 on: November 20, 2012, 03:29:56 pm »
request for the mod : simple commands
what command : //undo
what it does : reverts the action that was taken when useing the wand.
for example i by mistake wiped out a players build as my region selection did not change
when i used the wand and it fill in a huge area and 50 blocks high and i was unable to revert it
and lost the players build in the process.

not sure but this may work in combination to simple backup?



Offline dries007

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Re: Requests for Simplemods
« Reply #37 on: November 20, 2012, 03:41:18 pm »
This has been on my todo for a long time but its giving my problems. I'm now helpi g on forgeessentials, that will basicly allow you to use the real worldedit & worldguard.
Please send me all the typo's you found, I'm from Belgium and I'm a little dyslectic and suck @ typing.

Offline Burgy123123

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Re: Requests for Simplemods
« Reply #38 on: November 20, 2012, 10:44:13 pm »
Mod for the request: Update
Specific Code: Lolwut? xD
Reason for asking: I use this mod on my server and it updated to 1.4.4 xP
What it will do: Allow me to use it i guess xD

I didnt know if you wanted met o use the template or not. And i probably sound like a big noob in the post. But really, an update would be nice xD

Offline dries007

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Re: Requests for Simplemods
« Reply #39 on: November 20, 2012, 11:14:12 pm »
When I have time, updating is not the most of fun.
Please send me all the typo's you found, I'm from Belgium and I'm a little dyslectic and suck @ typing.

Offline britefire

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Re: Requests for Simplemods
« Reply #40 on: December 01, 2012, 04:41:36 pm »
Mod for the request: SimpleRegions
Specific Code:
Reason for asking: Mis-clicks with the wand can result in fairly disastrous situations, so I believe that a //undo command would be very helpfull.
What it will do: Undo the effects last region-editing command, such as //set or //fix.

Just something that I think would be very useful, but I have no idea how feasible it would be coding wise.

Offline phogh

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Re: Requests for Simplemods
« Reply #41 on: December 08, 2012, 08:22:03 am »
Mod for the request: SimpleCore, SimpleWeather (new?)
Specific Code:
Reason for asking: Need help controlling weather similiar to Bukkit WeatherRestrictions
What it will do:
  • Step all weather completely.
    Toggles different aspects of the weather.
    An option to stop snow and/or ice from accumulating
    Set the minimum delay before it can snow/rain again.
    Set the maximum time it can rain/snow.
    Set the max amount of time between the rainy times.

Offline phogh

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Re: Requests for Simplemods
« Reply #42 on: December 08, 2012, 08:32:41 am »
Mod for the request: SimpleCore, SimpleTime (New?)
Specific Code: /timepause  /timeplay 
Reason for asking: Need help controlling time
What it will do: Allow pausing and restarting of time. 

Offline ShneekeyTheLost

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Re: Requests for Simplemods
« Reply #43 on: December 08, 2012, 10:18:03 am »
Mod for request: SimpleBlock
What does it do: Blocks client-side 'hack' mods like x-ray vision, flight, hypermine, logger...

Similar in concept to some of the bukkit plugins designed to prevent hacked clients or cheaty client-side mods from doing Bad Things(tm) to a server community.

Failing that, something which prevents x-ray mods, et al, from functioning.

Offline dries007

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Re: Requests for Simplemods
« Reply #44 on: December 08, 2012, 12:07:59 pm »
That is pretty much impossible for me. I'm sorry for this, but I won't be adding more stuff to SM. I work on ForgeEssentials now too. This system has a much better framework and a team that might be able to accomplish this. (the time, weather or even the client side hax)
Please send me all the typo's you found, I'm from Belgium and I'm a little dyslectic and suck @ typing.

Offline luacs1998

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Re: Requests for Simplemods
« Reply #45 on: December 08, 2012, 01:57:17 pm »
That is pretty much impossible for me. I'm sorry for this, but I won't be adding more stuff to SM. I work on ForgeEssentials now too. This system has a much better framework and a team that might be able to accomplish this. (the time, weather or even the client side hax)
Ya'know, dries, I originally wanted to do the clientsidehax thing, but will have to find a way to intercept the world data first...
Read the EAQ before posting! OR ELSE!

Quote from: cpw
This isn't building better software, its trying to grab a place in the commit list of a highly visible github project.

www.forgeessentials.com

Don't PM me, I don't check this account unless I have to.

Offline rich1051414

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Re: Requests for Simplemods
« Reply #46 on: December 08, 2012, 04:57:00 pm »
I do know that. Its just that i know that someone cant just take on hundreds and hundreds of requests, because by this rate, in a month there WILL BE hundreds of requests. And coding is not that easy

Not to go off topic, but my question is on this topic although strays a bit fro the original, but I have given some thought to a more efficient way of doing this other than adding overhead by undoing/changing what has already been done.

The server side, although does no rendering, with a couple of checks can determine if a block is visible or not.

The idea I have is the server keeping chunk data of only visible blocks, and using it for world data communication. I have never liked the idea of intercepting the data.

This couldn't be done with a simple mod, would need a transformer to change some base classes, but it seems to me it could be done without breaking too many mods. It also seems to me that although memory requirements would go up slightly, it could increase performance by dealing with a lighter weight world data when communicating.

One could also design it so it would not require any extra physically saved world data(as I know this is the number one cause of large world files causing lag, caching issues), since you would only need to assemble once per chunk load.

Is there a big issue I am not seeing, or is this simply something people have been alright with by simply intercepting the packets?

Offline Synesthesy

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Re: Requests for Simplemods
« Reply #47 on: December 11, 2012, 04:30:48 pm »
Mod for the request: a new one, I think SimpleCity would be a great name (it remembers to me SimCity 4, lol)
Specific Code: sorry i'm not a programmer
Reason for asking: I was the designer of a bukkit RPG server (one of the best italian server, right now, made with ESL) who wanted to make a modded one; now I know that MCPC is too little (and too bugged) to make all the mod I wanted, so I'm thinking to replace 100% of bukkit with your Simple Mod, but I need a last feature
What it will do: towny like, the mod wuold create group of users united under the same city; this group should have their own chat (like the towny chat and national chat), and they should share the same pubblic claimed plot. They also should have a private / pubblic plot system.

Here we are:
-creation of group of users called "city"
-creation of group of city called "nation"
-the group should share a chat system
-the city would have a plotting system, where every citizien could use all the pubblic plots, but outsiders can't
-the citiziens may (eventually) have a private plot system
-the plots would be pvp off (or there would be a way to toggle pvp off/on in a city)
-a rank system (mayor - assistant - citizien), where just the first can disband the city, the first two can claim land from outside and can sell the plot that citizien can claim as private (I use the world sell, but I'm not asking an economic system :D)

I know that wuold be a lot (really A LOT) of work, but now it's the last important think that forge servers can't have.
I hope you would do so. If you do so, I would dedicate to you a curch of the religion of my RPG on my next server <3


(sorry for bad english, I'm Italian...)

Offline dries007

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Re: Requests for Simplemods
« Reply #48 on: December 11, 2012, 04:34:59 pm »
This will probably be implemented in ForgeEssentials
github or MCF
Please send me all the typo's you found, I'm from Belgium and I'm a little dyslectic and suck @ typing.

Offline gccruz

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Re: Requests for Simplemods
« Reply #49 on: December 17, 2012, 05:29:01 am »
Mod for the request:Simple Announce
Specific Code:Don't have a clue
Reason for asking:Better server communication, I hate using signs.
What it will do: Similar to /broadcast or /say but on a timed system. You could have your message announced at a configurable amount of time.

 

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