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Author Topic: incompatibility of Mods  (Read 61046 times)

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Offline Hengar

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incompatibility of Mods
« on: April 26, 2012, 03:05:44 pm »
Good Morning,

i don't like it that i have ask for support or be uunnhappy with the idea to add modloader in forge-server.

But i am unhappy because of 15 mods the idea have killed 8 of them.
I am not a java scripper, thats why i finally need help for this to add
Ballerburg; Siegecraft, Animalbikes; Better Enchanting; Elemental Crpeepers; invasion_mod; mod_lectern and secret rooms.

all this 8 mods got killed by chaning the base of forge_server. i am not able to add the modloadermp and this mods all missed the basemodmp and the moment.

Pls help me

Hengar
« Last Edit: April 26, 2012, 03:08:33 pm by Hengar »

Offline Hengar

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Re: incompatibility of Mods
« Reply #1 on: April 26, 2012, 03:08:19 pm »
Working mods are:

Weapon
backpack
Equial exchange 2
Railcraft
Redpower( <3 because of so many to one id)
tree++
rope
Smartmoving

Offline LexManos

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Re: incompatibility of Mods
« Reply #2 on: April 26, 2012, 07:00:40 pm »
Tell the makers of the non FML mods to convert to FML.
If you don't know how to run a java file you're a moron and should watch this: http://www.youtube.com/watch?v=j6uMF-PjGT4
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