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  2. I am unable to do that. Brigadier is a mojang library that parses commands.
  3. Hi, i appreciate the answer. I would love to do that, but we have active players with all their belongings in SSN. Also this mod is really handy and they would be mad if we removed it. Are you really certain that SSN is causing this? It would require lots of work to test it and SSN was not really an issue before we removed Fast Suite. Can it be related somehow? I will provide you with log before removing FS. PasteBin: https://pastebin.com/Y5EpLpNe (crash before removing Fast Suite, which I suspected to be a problem from some crash before)
  4. Backup the world and make a test without storagenetwork
  5. Hello, I really don't like resorting to help on the forum, because you are certainly burdened by a lot of people having similiar issues, but after many attempts to fix the error, I have no choice. We have a private Minecraft server, version 1.20.1, which has around 230 mods. Crashes have been happening more and more recently. The crash I put in the PasteBin below is the last one that happened. I would be really grateful to anyone who would be willing to help me and preferably if he could explain to me some of the main points by which he recognized the problem. I would like to be more self-sufficient in this regard in the future. Thank you so much in advance and have a nice day! Crash log: https://pastebin.com/vqEHqqrt
  6. Today
  7. Add the crash-report or latest.log (logs-folder) with sites like https://paste.ee/ and paste the link to it here
  8. Я зіткнувся з проблемою, що minecraft forge 1.19 і 1.20 не запускається і видає код помилки 1. Хоча інші версії forge запускаються ідеально, а minecraft вилітає сам. Пробував перевстановити java, не допомогло, а драйвер оновлений (комп'ютер куплений 2 місяці тому). Буду вдячний за будь-яку допомогу, заздалегідь дякую!
  9. Check for the full GPU name and search for it on the site
  10. Make a test with another Launcher like MultiMC or AT Launcher
  11. They were already updated, and just to double check I even did a cleanup and fresh update from that same page. I'm quite sure drivers are not the problem here.
  12. i tried downloading the drivers but it says no AMD graphics hardware has been detected
  13. Update your AMD/ATI drivers - get the drivers from their website - do not update via system
  14. As the title says i keep on crashing on forge 1.20.1 even without any mods downloaded, i have the latest drivers (nvidia) and vanilla minecraft works perfectly fine for me logs: https://pastebin.com/5UR01yG9
  15. Hello everyone, I'm making this post to seek help for my modded block, It's a special block called FrozenBlock supposed to take the place of an old block, then after a set amount of ticks, it's supposed to revert its Block State, Entity, data... to the old block like this : The problem I have is that the system breaks when handling multi blocks (I tried some fix but none of them worked) : The bug I have identified is that the function "setOldBlockFields" in the item's "setFrozenBlock" function gets called once for the 1st block of multiblock getting frozen (as it should), but gets called a second time BEFORE creating the first FrozenBlock with the data of the 1st block, hence giving the same data to the two FrozenBlock : Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=head] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@73681674 BlockEntityData : id:"minecraft:bed",x:3,y:-60,z:-6} Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=3, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=2, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} here is the code inside my custom "freeze" item : @Override public @NotNull InteractionResult useOn(@NotNull UseOnContext pContext) { if (!pContext.getLevel().isClientSide() && pContext.getHand() == InteractionHand.MAIN_HAND) { BlockPos blockPos = pContext.getClickedPos(); BlockPos secondBlockPos = getMultiblockPos(blockPos, pContext.getLevel().getBlockState(blockPos)); if (secondBlockPos != null) { createFrozenBlock(pContext, secondBlockPos); } createFrozenBlock(pContext, blockPos); return InteractionResult.SUCCESS; } return super.useOn(pContext); } public static void createFrozenBlock(UseOnContext pContext, BlockPos blockPos) { BlockState oldState = pContext.getLevel().getBlockState(blockPos); BlockEntity oldBlockEntity = oldState.hasBlockEntity() ? pContext.getLevel().getBlockEntity(blockPos) : null; CompoundTag oldBlockEntityData = oldState.hasBlockEntity() ? oldBlockEntity.serializeNBT() : null; if (oldBlockEntity != null) { pContext.getLevel().removeBlockEntity(blockPos); } BlockState FrozenBlock = setFrozenBlock(oldState, oldBlockEntity, oldBlockEntityData); pContext.getLevel().setBlockAndUpdate(blockPos, FrozenBlock); } public static BlockState setFrozenBlock(BlockState blockState, @Nullable BlockEntity blockEntity, @Nullable CompoundTag blockEntityData) { BlockState FrozenBlock = BlockRegister.FROZEN_BLOCK.get().defaultBlockState(); ((FrozenBlock) FrozenBlock.getBlock()).setOldBlockFields(blockState, blockEntity, blockEntityData); return FrozenBlock; }
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