package com.yourtinyhero.notenoughthings.blocks;
import java.util.Random;
import com.yourtinyhero.notenoughthings.NotEnoughThings;
import com.yourtinyhero.notenoughthings.Reference;
import net.minecraft.block.Block;
import net.minecraft.block.BlockBreakable;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.BlockRenderLayer;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockSoulGlass extends BlockBreakable {
public BlockSoulGlass() {
super(Material.GLASS, translucent);
this.setLightOpacity(5);
this.setUnlocalizedName(Reference.NotEnoughThingsBlocks.SOULGLASSBLOCK.getUnlocalizedName());
this.setRegistryName(Reference.NotEnoughThingsBlocks.SOULGLASSBLOCK.getRegistryName());
this.setCreativeTab(NotEnoughThings.tabNotEnoughThings);
}
@SideOnly(Side.CLIENT)
public BlockRenderLayer getBlockLayer()
{
return BlockRenderLayer.TRANSLUCENT;
}
public boolean isOpaqueCube()
{
return false;
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random random)
{
return 0;
}
protected boolean canSilkHarvest()
{
return true;
}
public boolean isFullCube()
{
return false;
}
public int getRenderBlockPass()
{
return 1;
}
}
My code above