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mathe172

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  1. I finally tracked it down, after hours of flying around in my world with low render distance (I couldn't reproduce the error) - the issue is cause by the Bounce Pad from Tinkers Construct (I submitted an issue there), I don't know if it's my hardware or something else, but at least I was able to fix it
  2. I think you have a different problem... To clarify: For me it looks like this: Correct: Glitched:
  3. Hello, I have a really annoying problem: Whenever I'm in a world with a lot of stuff (I don't know what exactly that 'stuff' is), blocks loose transparency when too much of the world is loaded. This only happens from certain angles, which seems to be about the same each time (last time I checked around 10° horizontally, but it seems to be a 'round' shape when moving up and down). It affects every transparent texture in the world - water, TC jars, AE facades (with network tool),... When I turn the render distance down a lot (~3 chunks) it doesn't happen (at least I couldn't get it to) which is why I suspect some kind of memory overflow/shortage, but I don't know how to analyze it better (if you have an idea what I could try to narrow it down, please tell me ). Since I don't know what causes it exactly, I wasn't able to narrow it down unfortunately. I don't have Optifine, but a lot of other mods (the complete list should be visible in the logs) The most important information: MC 1.7.10 Forge 10.13.2.1230 Java 1.8.0_25 & 1.7.0_65 Windows 8.1 Pro (8.1:amd64:6.3) Intel HD Graphics 4000 Log: https://www.dropbox.com/s/cts7qtqszaayjor/TransparencyGlitch.log?dl=0 I posted this here, because I have no idea what mod it could be - if you know something more specific, I'll post it there too.
  4. It seems that the activation link you receive in the email is broken - The link looks like this: http://www.minecraftforge.net/forum/index.php?action=activate;u=...;code=... but is linked to this: http://www.minecraftforge.net/forum/index.php?action=activate%3bu=...%3bcode=... Looks like the ';' is encoded, which it shouldn't be...
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