immibis
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For at least some of these libraries, they were deleted, and reuploaded with different paths. Forge needs to update the library paths for at least some of these: org.scala-lang:scala-parser-combinators_2.11:1.0.1 -> org.scala-lang:scala-parser-combinators:2.11.0-M4 (see http://repo.maven.apache.org/maven2/org/scala-lang/scala-parser-combinators) org.scala-lang:scala-swing_2.11:1.0.1 -> org.scala-lang:scala-swing:2.11.0-M4 org.scala-lang:scala-xml_2.11:1.0.2 -> org.scala-lang:scala-xml:2.11.0-M4
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Obviously RecipeSorter sorts recipes. Why do recipes need to be sorted, and why do they need to be sorted in such a complex way? (as opposed to, say, alphabetically by class name and then by output item ID)
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ItemBlock texture doesn't work and multilingual (Item)Block names
immibis replied to r0schm's topic in Modder Support
Item rendering uses Block.getIcon(int side, int metadata) -
ItemBlock texture doesn't work and multilingual (Item)Block names
immibis replied to r0schm's topic in Modder Support
Item rendering uses Block.getIcon(int side, int metadata) -
RedPower's "way of having more" is TileEntities.
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RedPower's "way of having more" is TileEntities.
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[650]NoSuchFieldException: recentlyHit?
immibis replied to Major Cooke's topic in Support & Bug Reports
Fixed. -
It's the possible results of right-clicking a bed. That's all.
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Just use glTranslate.
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I think this was from a server admin, not a modder - in which case, there's no way to do it currently.
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Currently, Configuration.getItem gets an "unshifted" item ID from the config file, which is the actual ID minus 256. There should be a similar function that gets a shifted/actual item ID from the config file, because storing the wrong numbers in the config file only confuses people.
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When overriding Block.isBlockReplaceable to return true, players can only replace the blocks if the block's material is also a "ground cover" material (currently snow, vine, water, lava or fire). The following change to Block.java fixes this: (line 888 in Forge 295) public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) { int var5 = par1World.getBlockId(par2, par3, par4); - return var5 == 0 || blocksList[var5].blockMaterial.isGroundCover(); + return var5 == 0 || blocksList[var5].blockMaterial.isGroundCover() || blocksList[var5].isBlockReplaceable(par1World, par2, par3, par4); }