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gurujive

Forge Modder
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    It says smite up here ^

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  1. Throw a tape deck turntable style at it while the record turns. The pencils under the table and the lighter in the drawer. -Spiders are funny -blue lighter is the color of the lighter btw. not white
  2. I agree, this coulda' been good advice. and or that coulda' too, that's alright. Beck - where its at is a good song too.
  3. refraction is fun too ! Got me a new cell phone up n runnin' not too long ago Its a "figo".
  4. HAHAHAaaaaa laugh of the night right there. good stuff *high five*. I'll give some applause.
  5. 114 and or possibilities 127 128 may be good numbers for a randomizer.
  6. forge is not against bukkit and bukkit is not against forge. so there is not a "forge vs bukkit".
  7. /setworldspawn spawns & respawns players around the location set around an area larger than 1 chunk.
  8. Here is my render class for "Fire Orb" it may help, from 1.11 though: package guru.tbe.entity.render; import guru.tbe.entity.EntityFireOrb; import guru.tbe.entity.model.ModelFireOrb; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderOrbFire extends Render { protected ModelFireOrb model; public RenderOrbFire(RenderManager renderManager) { super(renderManager); this.model = new ModelFireOrb(); } public void doRender(EntityFireOrb entity, double x, double y, double z, float f, float partialTicks) { GlStateManager.pushMatrix(); this.bindEntityTexture(entity); GlStateManager.translate(x, y - 0.4734, z); GlStateManager.rotate(entity.rotationYaw, 1, 80, 1); if(model.shouldBeTransparent()) { GlStateManager.enableNormalize(); GlStateManager.enableBlend(); GlStateManager.blendFunc(770, 771); model.render(entity, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GlStateManager.disableBlend(); GlStateManager.disableNormalize(); } else model.render(entity, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GlStateManager.popMatrix(); super.doRender(entity, x, y, z, f, partialTicks); } protected ResourceLocation getTexture(EntityFireOrb entity) { return model.getTexture(); } protected ResourceLocation getEntityTexture(Entity entity) { return this.getTexture((EntityFireOrb)entity); } public void doRender(Entity entity, double x, double y, double z, float f, float partialTicks) { this.doRender((EntityFireOrb)entity, x, y, z, f, partialTicks); } }
  9. and or refractive teleport code 114 sight groovy begin and or that which is not just and or injust. see where that gets ya if you get stumped running around the torches.
  10. numbers are numbers simple answer is to not refresh.
  11. yeah sure ok, you aren't overriding the client through the player with class exceptions, w/e dude. What sucks is that it effects everyone else.
  12. I have posted the warnings and errors above that are associated with this error and its on forges side The client is being overloaded by forge.. (override)
  13. Oh no... I posted it, and it was hacked and slashed, I got music on. So I know what was going on. [17:00:18] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [17:00:18] [main/ERROR] [FML]: The binary patch set is missing. Either you are in a development environment, or things are not going to work! [17:00:21] [main/ERROR] [FML]: FML appears to be missing any signature data. This is not a good thing [17:00:21] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [17:00:21] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLDeobfTweaker [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:void, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_plains, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_desert, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_extreme_hills, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_forest, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_taiga, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_swampland, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_ice_flats, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_jungle, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_jungle_edge, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_birch_forest, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_birch_forest_hills, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_roofed_forest, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_taiga_cold, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_redwood_taiga, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_redwood_taiga_hills, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_extreme_hills_with_trees, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_savanna, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_savanna_rock, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_mesa, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_mesa_rock, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_mesa_clear_rock, types will be assigned on a best-effort guess. [17:01:36] [pool-2-thread-1/WARN]: Couldn't look up profile properties for com.mojang.authlib.GameProfile@1b33e00[id=fcd8643a-136f-38b6-9c1f-4f5463ba5d9d,name=Player283,properties={},legacy=false] com.mojang.authlib.exceptions.AuthenticationException: The client has sent too many requests within a certain amount of time
  14. cant keep up displays before hitting escape to pause the game. [16:31:32] [main/ERROR] [FML]: The binary patch set is missing. Either you are in a development environment, or things are not going to work! [16:31:35] [main/ERROR] [FML]: FML appears to be missing any signature data. This is not a good thing edit: seriously.... you edited my posts to remove the errors in the log?
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