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Messages - Lecapria

Pages: [1] 2
1
Minecraft General / Alcohol mod for 1.10.2?
« on: January 10, 2017, 07:32:22 pm »
Could someone made a mod for forge 1.10.2 that adds alcohol? Even if it's just moonshine I would greatly appreciate it

2
Support & Bug Reports / Forge Server wont download all libraries
« on: January 02, 2017, 08:12:05 pm »
I've tried restarting my computer, ive tried restarting my router, i've tried manually downloading the files. I cant get a forge server to work. It downloads some of the libraries and a vanilla server, but no forge server.


3
Modder Support / Re: Update my mod for pay (resolved)
« on: August 16, 2015, 12:19:55 am »
yeah theres a few bugs i never managed to fix >.> theres that and theres the fact that my custom blocks dont burn. i havent gotten any emails yet

4
Modder Support / Re: Update my mod for pay (resolved)
« on: August 16, 2015, 12:02:54 am »
 ;D you should leave a dummy dimension in there for me to play with since i was thinking of adding one! if thats ok lol. idk if you have texting or not but i can give you my cell phone number if you want

5
Modder Support / Re: Update my mod for pay (resolved)
« on: August 15, 2015, 11:56:06 pm »
when do you think youll be able to start? once you get your fluid figured out?

6
Modder Support / Re: Update my mod for pay (resolved)
« on: August 15, 2015, 11:51:42 pm »
did you get it?

7
Modder Support / Re: Update my mod for pay (resolved)
« on: August 15, 2015, 11:44:30 pm »
i sent it do you privately

8
Modder Support / Re: Update my mod for pay (unresolved)
« on: August 15, 2015, 11:35:17 pm »
if thats the only problem, then we're golden. im sure someone wil know. so anyways. are you up for this?

9
Modder Support / Re: Update my mod for pay (unresolved)
« on: August 15, 2015, 11:30:33 pm »
the only custom structures are naturally spawning palm trees. what would need to be done with the custom model blocks?

10
Modder Support / Re: Update my mod for pay (unresolved)
« on: August 15, 2015, 11:01:28 pm »
yes xD. i named it that bc i thought i would never finished it. but i did!

11
Modder Support / Re: Update my mod for pay
« on: August 15, 2015, 08:12:01 pm »
https://www.mediafire.com/?q7hwa9zm0ib4ken works best with the forge version ending in 1264

12
Modder Support / Re: Update my mod for pay
« on: August 15, 2015, 06:55:11 pm »
i do have a lot of stuff in the mod. it adds a lot of blocks (mostly decorative), foods, mini bosses, ore, armor sets, weapons, biomes, some easter eggs, foliage, a new villager, etc. I can give a feature list to who ever decides to do it. but its way long xD. I'm thinking of paying $20 USD

13
Modder Support / Update my mod for pay (resolved)
« on: August 15, 2015, 06:40:48 pm »
Hello community. I've worked on my mod for a few years now and finished it in 1.7.10 a while ago. I got a lot of good hours out of it. But my friends want me to update it to 1.8. But I just picked up a second job so I dont think i'll have time to. I was wondering if I could pay someone here to update my mod ^^

14
Modder Support / Re: [1.7.10] Help I'm stuck. Literally!
« on: February 08, 2015, 06:31:25 am »
well now it doesnt work at all

15
Modder Support / Re: [1.7.10]Making Custom Sound Less Loud
« on: February 08, 2015, 05:05:55 am »
Code: [Select]
 @Override
    protected String getLivingSound()
    {
        return "lecapria:bee_idle";
    }
This is the code I'm working with. Not playSoundAtEntity

16
Modder Support / Re: [1.7.10] Help I'm stuck. Literally!
« on: February 08, 2015, 05:02:01 am »
i don't think i did it right... it doesn't look like im getting stuck anymore unless it just hasnt happened yet, but the internal server is nonresponsive. mobs dont move, and i cant punch them, and i cant pick up items
Code: [Select]
 public void onEntityCollidedWithBlock(World world, int par2, int par3, int par4, Entity par5Entity)
    {
    if(world.isRemote = true)
    {
        par5Entity.motionX *= 1.15D;
        par5Entity.motionZ *= 1.15D;
    }
    }
false makes it crash on contact

17
Modder Support / [1.7.10]Making Custom Sound Less Loud
« on: February 08, 2015, 02:23:21 am »
How would you go about making custom added sounds and songs a lower volume. My bees are as loud as an airplane engine lol

18
Modder Support / Re: [1.7.10] Help I'm stuck. Literally!
« on: February 08, 2015, 02:08:36 am »
how would i go about making it server only?

19
Modder Support / Re: [1.7.10] Help I'm stuck. Literally!
« on: February 08, 2015, 01:42:56 am »
that is how soulsand does it. i just made it go higher instead of lower

20
Modder Support / [1.7.10] Help I'm stuck. Literally!
« on: February 07, 2015, 09:57:53 pm »
I've added a pavement block to my mod, and theres 1 huge bug with it.

The pavement block is a half block in which makes you go faster when you run on it. It's amazing and my friends love it. Except for one huge problem. There's a random chance that you get STUCK IN the pavement. You can't move your head, jump, or walk, and it looks like youre a phone on vibrate or having a seizure. And it starts depleting your food bar at an alarming rate. Even in creative mod you get stuck and have to continue to try to fly over and over until you break free. Survival players have to log out and log back in. It seems to be more prominent when bunny-hopping

Code: [Select]
public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
    {
        par5Entity.motionX *= 1.15D;
        par5Entity.motionZ *= 1.15D;
    }

any ideas?

22
No, actually it doesn't.  All it does is change the block-above to being the top half of a door with the correct metadata.  The next line, notifyBlocksOfNeighborChange, is what makes double-doors work.
I've tried it several times. when i ixnay that line, its 1 tall, but no double doors

23
when i do that it makes it 1 block high, and no double doors

You do know what that one line does, right?
it places the upper half of the door. it also holds the key to double doors. I thought maybe by lowering the up half of the door down a block, that it would work right but it won't work with redstone when i do that.

24
when i do that it makes it 1 block high, and no double doors

25
Hello all. I'm trying to make my door only 1 block high. And while I can get it only 1 block high, and I can get it to activate via redstone, and get it to work like double doors, I can't get all of them to work TOGETHER. I either have a 1 block tall door that's kinda buggy, or i have a 2 block high double door that can activate with redstone.

        par0World.setBlock(par1, par2, par3, par5Block, par4, 2);
        par0World.setBlock(par1, par2 + 1, par3, par5Block, 8 | (flag2 ? 1 : 0), 2);
        par0World.notifyBlocksOfNeighborChange(par1, par2, par3, par5Block);
        par0World.notifyBlocksOfNeighborChange(par1, par2 + 1, par3, par5Block);

Where that "+1" is makes all the difference.. With it, I have a 2 block high door that can be a double door and WORKS with redstone, while without it, i get a single block door that can be a double door that does NOT work with redstone. If I leave out ALL the code from the Item class, I have a 1 block door that CAN work with redstone, but can't be double doors.

I need it 1 block high, can be double doors, and can work with redstone... Anyone know a solution?

My custom BlockDoor class is almost exactly the same as the vanilla BlockDoor class (the only difference being it doesnt need a block underneath it), and my custom ItemDoor class is exactly the same for the vanilla ItemDoor as well

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