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Messages - larsgerrits

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1
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Pixelmon (pixelmon)
Caused by: java.lang.NoClassDefFoundError: info/pixelmon/repack/com/typesafe/config/Config
   at info.pixelmon.repack.com.typesafe.config.ConfigOriginFactory.newSimple(ConfigOriginFactory.java:42)
   ...
Caused by: java.lang.ClassNotFoundException: info.pixelmon.repack.com.typesafe.config.Config
   at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
   ...
Caused by: java.lang.OutOfMemoryError: Java heap space
   ...
   JVM Flags: 7 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -Xmx256M
   ...
It is still the same error if you look closely. Something else is still adding the -Xmx256M to your JVM flags.

Check your JVM settings once more and recheck that you removed JAVA_OPTIONS from your environment variables. If you are using a custom launcher, that might also add the JVM flag, so make sure to use the official launcher.

There have been a lot of reports like this (additional -Xmx256M flag added) lately, so it might be worth searching around the forum a bit.

2
You have a second -Xmx argument in your JVM options. Make sure that's not in the JVM options of the Minecraft launcher. If it's not there, check if you have an environment variable called JAVA_OPTIONS. Remove it if it exists.

3
Modder Support / Re: [1.8] Entity stealing items from inventory
« on: Yesterday at 08:26:35 pm »
Code: [Select]
java.lang.NullPointerException: Ticking entity
    at net.soggymustache.mythicalbeing.entity.kodama.EntityKodama.onLivingUpdate(EntityKodama.java:70)
It's not that hard... Something is null...

4
Modder Support / Re: 1.11 Overidding MC villages
« on: Yesterday at 05:41:19 pm »
Seriously? The error is pretty obvious... The IvMapGenVillage should extend MapGenVillage.

5
Modder Support / Re: [1.11] Custom Material?
« on: Yesterday at 05:30:33 pm »
It really would've helped if looked at how vanilla Materials are created...

6
I think it might be better to use Block#isReplaceable(...) so you don't have to rely on the Material to be replaceable.

7
LuckyBlocks mod for Minecraft 1.10.2 downloads as a .zip file for me, not sure what you mean with "download as a folder", as that isn't possible.

If you want a custom texture, use a ResourcePack.

8
You aren't supposed to unzip mod files. All mod files should be .jar or .zip.

9
Modder Support / Re: Gun Mod
« on: January 18, 2017, 10:39:22 pm »
Probably 1.7.10. Next time, don't bump a year old post.

10
Support & Bug Reports / Re: Minecraft Forge 1.11.2 forge crashing
« on: January 18, 2017, 04:02:55 pm »
Just start the game once more...

11
I know I just learned about reflections :P

refraction is fun too :D! Got me a new cell phone up n runnin' not too long ago ^-^

Its a "figo".
What are you even talking about? :o

12
Suggestions / Re: Make Installers For Older Minecraft Versions
« on: January 18, 2017, 01:40:03 am »
Minecraft Forge only supports the latest and a few before that (1.8.9 is the latest, will stop being supported soon). There won't be any installer made by the Forge team for any Minecraft version before that.

13
Modder Support / Re: [1.8.9] Block Textures
« on: January 18, 2017, 01:37:43 am »
You never fill the StarcraftBlocks.blockList array with any Blocks.

14
Support & Bug Reports / Re: Bug with chunks
« on: January 17, 2017, 10:33:44 pm »
You probably can't, unless you have a backup of the world. Something might've gone wrong with saving the world, or you updated the world from an old version.

15
Support & Bug Reports / Re: I need some info on Forge.
« on: January 17, 2017, 02:45:14 pm »
If you mean to get the info I need, Forge isn't on there.
If you mean for the website field,
CurseForge is completely unrelated to Minecraft Forge and is in fact just Curse.com's url for game mods such as Minecraft mods/modpacks/etc..
He meant that it's best that you manage mod packs on Curse.

The author is LexManos.
You can use this website for the URL.
Forge doesn't really have a description I know of (do something like "Unofficial Minecraft modding API").
There's no donation thing for Forge, though Lex has a Patreon in his signature.

16
Modder Support / Re: [1.11] How to cancel bucket use event?
« on: January 17, 2017, 02:41:08 pm »
Post your updated code.

17
ForgeGradle / Re: [1.8.9] Missing some models after building
« on: January 17, 2017, 02:24:05 pm »
Model registration, and anything related that could be usefull to us.

18
ForgeGradle / Re: [1.8.9] Missing some models after building
« on: January 17, 2017, 02:04:29 pm »
JAR files are case-sensitive, Windows isn't. This allows for some files to work on Windows, but not in a JAR file, so check the spelling in your code. If you want more help, post related code.

Also, we're not going to download a random file from the internet. Post code or logs using Gist or Pastebin, with correct syntax highlighting for code.

19
Modder Support / Re: [1.11] How to cancel bucket use event?
« on: January 17, 2017, 02:00:41 pm »
Don't compare ItemStack instances. They can never be equal, especially when you create a new one directly before comparing. Compare the Item in the ItemStack: ItemStack#getItem() == Items.LAVA_BUCKET.

20
1.7.10 is no longer supported by Forge.

21
General Discussion / Re: Installing Minecraft Forge on iPad 2
« on: January 16, 2017, 06:33:06 am »
This is not possible. Minecraft Forge is only for the Java version of Minecraft.

22
1.7.10 is no longer supported by Forge.

23
Modder Support / Re: Gradle Build fails
« on: January 16, 2017, 04:11:06 am »
The admins are working as hard as they can on fixing the website. BSPKRS is working on it right now.

24
This is a known bug, and there's been a discussion about how to fix it. This will most likely be fixed soon.

25
Modder Support / Re: Not able to use the MDKExample
« on: January 13, 2017, 03:26:00 pm »
http://mcforge.readthedocs.io/en/latest/gettingstarted/

Follow this tutorial, this is all you need to start modding.

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