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Topics - Lecapria

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Minecraft General / Alcohol mod for 1.10.2?
« on: January 10, 2017, 07:32:22 pm »
Could someone made a mod for forge 1.10.2 that adds alcohol? Even if it's just moonshine I would greatly appreciate it

Support & Bug Reports / Forge Server wont download all libraries
« on: January 02, 2017, 08:12:05 pm »
I've tried restarting my computer, ive tried restarting my router, i've tried manually downloading the files. I cant get a forge server to work. It downloads some of the libraries and a vanilla server, but no forge server.

Modder Support / Update my mod for pay (resolved)
« on: August 15, 2015, 06:40:48 pm »
Hello community. I've worked on my mod for a few years now and finished it in 1.7.10 a while ago. I got a lot of good hours out of it. But my friends want me to update it to 1.8. But I just picked up a second job so I dont think i'll have time to. I was wondering if I could pay someone here to update my mod ^^

Modder Support / [1.7.10]Making Custom Sound Less Loud
« on: February 08, 2015, 02:23:21 am »
How would you go about making custom added sounds and songs a lower volume. My bees are as loud as an airplane engine lol

Modder Support / [1.7.10] Help I'm stuck. Literally!
« on: February 07, 2015, 09:57:53 pm »
I've added a pavement block to my mod, and theres 1 huge bug with it.

The pavement block is a half block in which makes you go faster when you run on it. It's amazing and my friends love it. Except for one huge problem. There's a random chance that you get STUCK IN the pavement. You can't move your head, jump, or walk, and it looks like youre a phone on vibrate or having a seizure. And it starts depleting your food bar at an alarming rate. Even in creative mod you get stuck and have to continue to try to fly over and over until you break free. Survival players have to log out and log back in. It seems to be more prominent when bunny-hopping

Code: [Select]
public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
        par5Entity.motionX *= 1.15D;
        par5Entity.motionZ *= 1.15D;

any ideas?

Hello all. I'm trying to make my door only 1 block high. And while I can get it only 1 block high, and I can get it to activate via redstone, and get it to work like double doors, I can't get all of them to work TOGETHER. I either have a 1 block tall door that's kinda buggy, or i have a 2 block high double door that can activate with redstone.

        par0World.setBlock(par1, par2, par3, par5Block, par4, 2);
        par0World.setBlock(par1, par2 + 1, par3, par5Block, 8 | (flag2 ? 1 : 0), 2);
        par0World.notifyBlocksOfNeighborChange(par1, par2, par3, par5Block);
        par0World.notifyBlocksOfNeighborChange(par1, par2 + 1, par3, par5Block);

Where that "+1" is makes all the difference.. With it, I have a 2 block high door that can be a double door and WORKS with redstone, while without it, i get a single block door that can be a double door that does NOT work with redstone. If I leave out ALL the code from the Item class, I have a 1 block door that CAN work with redstone, but can't be double doors.

I need it 1 block high, can be double doors, and can work with redstone... Anyone know a solution?

My custom BlockDoor class is almost exactly the same as the vanilla BlockDoor class (the only difference being it doesnt need a block underneath it), and my custom ItemDoor class is exactly the same for the vanilla ItemDoor as well

Off-topic / 1.7.10+ Armor Vanity Set :o!
« on: December 30, 2014, 01:09:42 am »
My friends and I are really interested in having vanity slots for our armor, just like the ones in Terraria. Including the "Familiar Clothes" which just basically make your armor invisible. With this I could add so many different armors to my server that we play on :D

Modder Support / [1.7.10] Setting damage type
« on: December 18, 2014, 09:31:45 pm »
Hello there! First time on these forums. So i have a few mobs in which are only programmed to drop their loot when they're killed by "player" damage and not anything else. I do however have a lance that works by launching a projectile that kills in 5 ticks. This unfortunately doesn't let my mobs drop their loot. Is there a way to set the entity class of my projectile to be set as "player" damage?

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