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Topics - larsgerrits

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2
Modder Support / MOVED: Loging not working
« on: January 03, 2017, 08:00:48 pm »

7
Modder Support / MOVED: Crazy Craft
« on: November 24, 2016, 01:30:21 am »

11
Modder Support / MOVED: Decompile minecraft INDEV?
« on: November 15, 2016, 05:57:18 pm »

15
Modder Support / MOVED: IntelliJ Import keyboard command
« on: October 12, 2016, 05:20:06 pm »

17
Modder Support / MOVED: Cant install
« on: September 17, 2016, 04:20:47 pm »

21
Modder Support / [1.9] To much blockstate combinations... [Unsolved]
« on: April 12, 2016, 03:37:00 pm »
I'm trying to add 3 properties to my block, which all ranges from 0 to 46. This results in 47*47*47=103823 different blockstate combinations. Now I'm trying to get around this by using the Forge blockstate system. This works for the models, only having to make 3*47=141 variants, but loading the game still takes way too long to be acceptable (15+ minutes). Trying to make a StateMapper ignoring the properties also doesn't effect the loading time.

Note: none of these values are saved to metadata, all of them get calculated in BlockConnectedGlass#getActualState().

Is there any way to get around this, fix this, or is there some place you can suggest to start debugging?

22
Hello,

In 1.7.10 I used an ISBRH to render the vanilla stone block, then rendering an overlay on the stone texture and dynamically color the overlay based on the block's metadata. Now I am wondering if it is possible to do something like that using the new model system in 1.8, or do I have to make all the textures by hand for each possible state?

- larsgerrits

24
Hello,

I want to build my mod, and in the process it fails the compileJava task. This is the log:
Code: [Select]
C:\Users\Lars\Desktop\Modding-Development\MineTech>gradlew build
****************************
 Powered By MCP:
 http://mcp.ocean-labs.de/
 Searge, ProfMobius, Fesh0r,
 R4wk, ZeuX, IngisKahn, bspkrs
 MCP Data version : unknown
****************************
:apiJar UP-TO-DATE
:compileApiJava UP-TO-DATE
:processApiResources UP-TO-DATE
:apiClasses UP-TO-DATE
:sourceMainJava UP-TO-DATE
:compileJava
warning: [options] bootstrap class path not set in conjunction with -source 1.6
C:\Users\Lars\Desktop\Modding-Development\MineTech\build\sources\java\larsg310\m
ods\minetech\multiblock\Multiblocks.java:12: error: cannot find symbol
        STEEL_FURNACE = new MultiblockSteelFurnace();
                            ^
  symbol:   class MultiblockSteelFurnace
  location: class Multiblocks
Note: Some input files use unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.
1 error
1 warning
:compileJava FAILED

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':compileJava'.
> Compilation failed; see the compiler error output for details.

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug
option to get more log output.

BUILD FAILED

Total time: 48.43 secs
However, Eclipse doesn't show any compile errors and I can run my mod fine in Eclipse. Here is my build.gradle:
Code: [Select]
buildscript {
    repositories {
        mavenCentral()
        maven {
            name = "forge"
            url = "http://files.minecraftforge.net/maven"
        }
        maven {
            name = "sonatype"
            url = "https://oss.sonatype.org/content/repositories/snapshots/"
        }
    }
    dependencies {
        classpath 'net.minecraftforge.gradle:ForgeGradle:1.2-SNAPSHOT'
    }
}

apply plugin: 'forge'

version = "v0.01-1.7.10"
group= "larsg310.mods.minetech"
archivesBaseName = "MineTech"

minecraft {
    version = "1.7.10-10.13.4.1481-1.7.10"
    runDir = "eclipse"
}

dependencies {

}

task deobfJar(type: Jar) {
    from sourceSets.main.output
    classifier = 'deobf'
}

task sourceJar(type: Jar) {
    from sourceSets.main.allSource
    classifier = 'sources'
}

task apiJar(type: Jar) {
    from(sourceSets.main.allSource) {
        include 'larsg310/mods/minetech/api/**'
    }
    classifier = 'api'
}

tasks.build.dependsOn('sourceJar', 'deobfJar', 'apiJar')

processResources
{
    inputs.property "version", project.version
    inputs.property "mcversion", project.minecraft.version
    from(sourceSets.main.resources.srcDirs) {
        include 'mcmod.info'
               
        expand 'version':project.version, 'mcversion':project.minecraft.version
    }
       
    from(sourceSets.main.resources.srcDirs) {
        exclude 'mcmod.info'
    }
}
The console log is refering to this class:
Code: [Select]
package larsg310.mods.minetech.multiblock;

import larsg310.mods.minetech.api.multiblock.Multiblock;
import larsg310.mods.minetech.api.multiblock.MultiblockRegistry;

public class Multiblocks
{
    public static Multiblock STEEL_FURNACE;
   
    public static void registerMultiblocks()
    {
        STEEL_FURNACE = new MultiblockSteelFurnace(); //This is the line the console is referring to
        MultiblockRegistry.registerMultiblock(STEEL_FURNACE);
    }
}
I don't have a constructor in the MultiblockSteelFurnace class, so it uses the default constructor.

Does anyone know what is causing the issue? I must be missing something very obvious.

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