Greg's SG Craft
This mod provides some technology based loosely on the television show Stargate SG-1
Thanks to MinecraftScorpion for this spotlight video:http://www.youtube.com/watch?v=QZdZxSUxovc
My original preview video:http://www.youtube.com/watch?v=A0ze-ssPiCQHome Page
Downloads and instructions can be found here:http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/SGCraft/NewsVersion 1.6.2
Fixed NEI becoming disabled when crossing dimensions.Version 1.6.1
Fixed chevrons rendering in incorrect positions with base camouflage.
Fixed computer dial command causing iris to open when there is no redstone input.
Fixed energyToDial() misbehaving when given an invalid address.
Prevented dialling while a gate is already dialling or connected.
Added example programs to docs.Version 1.6.0
Added ComputerCraft interface.
Added base camouflage.Version 1.5.1
Fixed bugs in iris control.
Fixed iris/event horizon rendering problems.Version 1.5.0
Added Iris Upgrade.Version 1.4.0
Added RF Power Unit for running gates on Redstone Flux.Old News
Updated for IC2 2.2.611.
Prevent crash from attempting to display an empty stargate address.
Updated for Minecraft 1.7.10.
Fixed server warnings about canUpdate.
Send DimensionRegisterMessages for MCPC+.
Multiple IC2 power units can now be installed under a gate to provide enough energy for very long-range connections.
Generated stargates now have 9 chevrons, so they can be used inter-dimensionally. Also, linking of controllers to stargates is now more reliable.
Fixed an incompatibility with Forge 10.12.1.1060 that caused spurious missing item messages followed by deleting all blocks from your world.
I've also disabled generation of stargates in the world by default for new installations of SGCraft, because it was causing problems with other mods, Biomes 'o' Plenty being one known example. If you want to disable it in an existing installation, you'll have to set augmentStructures to false in the config file. Note that this option didn't do anything before; it should work now.
Stargates can now be powered using IndustrialCraft power instead of naquadah.
Redstone signal emitted when gate is active.
Version 1.0.0 -- Updated for Minecraft 1.7.2
Some substantial changes have been made in this version. There is a new addressing scheme with a larger coordinate range and support for negative dimension IDs, so there should be no problem with mods like Galacticraft. Address symbols are constellations, not hieroglyphs. You need a 9-chevron stargate to travel between dimensions. Naquadah is now inserted into the DHD rather than the stargate. There is a new, better-looking 3D model for the DHD.
I'm not sure about MCPC. The DimensionRegisterPacket I was sending in version 0.7.5 seems to have been removed from Forge, and I don't yet know what the replacement is, or whether one is needed at all.
Fixed to support Bukkit Multiworld/Multiverse via MCPC.
Fixed more transparency problems.
Fixed crash when throwing an egg through a stargate by right-clicking.
Added config option for rendering of event horizon with transparency.
Fixed becoming dismounted on client side when riding an entity through a stargate.
Fixed chunk resets related to desert pyramid augmentation.
Fixed inconsistent rendering of event horizon with transparency.
Event horizon now has its own texture.
Added config option to disable structure augmentation.
Added config options for explosion.
Added config option for chunk loading.
Updated for Minecraft 1.6.4.
Fixed data value of crystals found in chests.
Fixed crash using hopper to feed naquadah into stargate.
Updated for Minecraft 1.6.2.
Fixed problem loading sound resources when the path to the jar file contains a ! character.
Prevented chest minecarts from dumping a duplicate of their contents when passing through a gate.
Improved auto-allocation of block and item IDs to reduce chance of conflicts with other mods.
Prevented stargates from connecting to themselves.
Naquadah is rarer now, but it lasts longer as stargate fuel.
Gates stay open for a limited time.
Config options for one-way travel and single-ended closing.
Added recipe for uncrafting naquadah alloy blocks.
Fixed visual glitches when travelling between gates in same dimension.
Riding animals and vehicles through gates now works.
Arrows, potions and other projectiles now go through gates.
Minecart track can be laid inside portal area.
Gates can be built underwater.
Using what is hopefully a more reliable way to find and load dimensions.
Structure generation customisation now being done slightly differently to reduce chance of conflict with other mods.
Config option to disable naquadah ore generation.
Config options for controller linking range.
Naquadah is now in ore dictionary.
Crystals must now be found or bought.