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Offline aginsun

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[1.4.5]Tale of Kingdoms [V1.4.2.1]
« on: December 05, 2012, 09:39:09 PM »
What is Tale of Kingdoms?

Tale of Kingdoms is an adventure RPG mod where you prove your worth as a King, fight evil and eventually raise your own Kingdom. The mod currently includes the starting guild, where you must prove to the Guild Master that you are worthy of ruling your Kingdom, as well as several different NPC, friendly, neutral and aggressive.

How to Install Tale of Kingdoms?

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Manual Instructions.
1) Start with a fresh .minecraft that is version 1.4.5
2) Delete META-INF
3) Install Forge version 6.4.0.394+
4) Drag TaleOfKingdoms V1.4.2.1.zip into the mods folder (the whole zip file!!!)
5) Test if everything works!! (else start again!)
6) Have fun

MultiMC Instructions for 1.4.5
1) Download MultiMC into its own Folder and Install
2) Download TaleOfKingdoms V1.4.2.1.zip
3) Create a new Instance in MultiMC
4) Right click Instance to Edit mods and install MCForge 6.4.0.394+ in Minecraft.jar Tab
5) Switch to Mods Foder Tab and add TaleOfKingdoms V1.4.2.1.zip
6) Play ToK and Enjoy!

Magic Launcher Instructions
1) Delete Magic Launcher
2) Refer to MultiMC instructions.
side note: be patient!!! it takes a while before your world will be loaded, it has to do quite some stuff!!!

Download:
Tale of Kingdoms V1.4.2.1 (Requires forge 6.4.0.394+)


Old versions:
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Tale of Kingdoms V1.3.0.1 Requires forge 3.3.7.135 (minecraft 1.2.5)
Tale of Kingdoms V1.4.0.2 Requires forge 6.0.1.355 (minecraft 1.4.2)
Tale of Kingdoms V1.4.1.2 Requires forge 6.4.0.394 (minecraft 1.4.5)

only stable versions go in here, so no pre-releases!
also no versions with major bugs!

FAQ
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Q. Is there a multiplayer version for servers or LAN?
A. No not at this time.. I will look into this more later on once a more stable and complete feature version of ToK has been released.

Q. I installed the mod and resumed my old game... Where is my guild?
A. In order for a new guild to spawn you must also start a new world..

Q. Coins won't drop.. HELP!!!
A. Reinstall if this happens!

Q. I tried to use a flatworld but the guild sunk into the ground!
A. Not my fault! blame mojang for setting the spawnpoint Y always at 3 in flatworlds and then just push the player up if not possible to spawn!

Q. But I wanna play this in a normal world I have already created!
A. Look at the question below this one

Q. My Path to kingdom keeps resetting, HELP!
A. This 
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So this post is deticated to people that have problems (not with installing) but letting the save file work and not having a reset!
So first things first, how does it work?
well it basicly works in a way you might expect, maybe not.
the saveSystem mojang is using is called NBTtagcompound, this will allow you to make a .dat file and write data to it and get it off there, so that is what I am using to save data to a file and get it off there when you load the world, a program that can be used to edit these kind of files is called NBTedit (tutorial in spoilers )
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download NBTedit found here
   
Open up NBTedit by unzipping it and clicking the NBTedit.exe
   
click on the open button at the top
   
search for the file you want to edit
   
click open and you will see the info in that file
so, people are having issues with that saving system, and I can understand that you might have problems with this because things are resetting for some people, so here is a list of things you willl need to check if you wanna make sure the save system works in a certain world. (you need to have loaded up the world once)
first off go to your .minecraft folder and then to saves, then check if your world file doesn't contain a - / \ | . , ! @ # $ % € ^ & * ( ) _ + = ` ~ or any other token in windows (spaces are okay)
   
second check if there is a file created in your world directory, it should be called "KingdomModSave.dat" if this is not there then you might have installed the mod wrong or the first point i listed is the problem!
   
third, but when if that file is in there? and it is still sort of resetting, well then you do not have a problem (yet), but if you have a survival world (vanilla) and a survival ToK and you just loaded that vanilla and now you want to play the ToK, well the thing you then need to do is not the hardest, just exit out of minecraft and start it back up, then load your ToK world, also if you switch between worlds make sure you restart minecraft completely.
   
So, is your world name the same as your folder name??? if not please do so, else the mod will not work correctly
   
so, i did all you listed here but it is still giving me a problem: well then you will need some editing, won't be the hardest editing. So open up NBTedit and check in the spoilers below what you should edit!
Things you need to edit if you are at point 5!
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this is what should show up if you followed the nbt tut. (it may be a little different!!!!)
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So what are the points that need an edit to work?
go and search for StartGame if this is not 1 but 2 or 0 and the guild has spawned change it to 1
   
next up you will need to find GuildCreated it should be 1 if the guild has spawned else change it to 0
   
Find the hunter now, if you signed the contract it should be 1, if this is not the case change it to 1
   
last thing to find is saveFileExist, if this is not 1, change it when you do have the save file, this is i think the place where most of the bugs are coming from.
so, this is great and all, but i do not have a file, and i installed it correctly.... just download a empty version below

Empty version Tale of Kingdoms savefile: Direct Link


Changelog

- added all the config options (delete the .props file whenever you update!!)
- fixed gold coins

License

Short version: This is mine.  I'm not responsible for what it does to your data or computer.  You may not distribute it as is or modified.
You can install and play this mod wherever and however you see fit. You may have fun playing this mod. 
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TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with or alters the Minecraft software to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - Aginsun, Current Maintainer of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod. (You!)

1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME. PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.

2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.

3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.

Banners

^Credits to KensukeNL^
Code: [Select]
[url="http://www.minecraftforum.net/topic/1468927-125-tale-of-kingdoms-v1301/"][IMG]http://i.imgur.com/Nr2Gp.png[/IMG][/url]

ler]
//add pictures ;D
[/spoiler]


Credits

credits to:
- Skydas and looloo1 for the banner up top
- KensukeNL for the banner
- all my beta testers, for finding bugs
- TyberAlyx, for letting me update
- PaulSoaresJr, he is the one that got me into tale of kingdoms
- the MCP team, for letting everyone being able to mod
- Cpw and Lexmanos(and everyone else), for making minecraft forge

Notes from the developer

go and follow my twitter! twitter.com/aginsun
it is crazy but it is true, got a facebook page
Come and hang out on the IRC channel. I will be there most of the time to anwser your questions
webchat.esper.net:#taleofkingdoms

Please donate to help me getting better software to stream and develop the modding.
If you leave your email adress you will get a direct link (no adfly) by email. (this only counts if you donate over 5$)

Yes, more stuff needs to be added... for now the download link is good enough i guess???[/code]
« Last Edit: December 05, 2012, 09:49:07 PM by aginsun »

Offline gamersdl

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Re: [1.4.5]Tale of Kingdoms [V1.4.2.1]
« Reply #1 on: December 26, 2012, 12:53:53 AM »
Tale of Kingdoms updated v1.4.2.4 for Minecraft 1.4.6
Requires forge 6.5.0.466+

 

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