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At the start, an apprentice alchemist would be wasting most of their materials on excess light and heat, or any other explanation for where the extra matter would go. Say at a 5/1 ratio. Part of EE could involve becoming a master alchemist, and making the exchange truly equivalent.
Quote from: DaveSW on June 23, 2012, 09:50:42 PMAt the start, an apprentice alchemist would be wasting most of their materials on excess light and heat, or any other explanation for where the extra matter would go. Say at a 5/1 ratio. Part of EE could involve becoming a master alchemist, and making the exchange truly equivalent.I second this.
Quote from: AbsolutMinecraft on June 26, 2012, 04:12:50 PMQuote from: DaveSW on June 23, 2012, 09:50:42 PMAt the start, an apprentice alchemist would be wasting most of their materials on excess light and heat, or any other explanation for where the extra matter would go. Say at a 5/1 ratio. Part of EE could involve becoming a master alchemist, and making the exchange truly equivalent.I second this.I third thisAlso When Attempting to Reach a 1 to 1 ratio, there are a few ways to balance it1) Cost: Obvious balance, causes higher cost for the same goods until the player upgrades to 1 to 12) Additional Costs: Making players Pay life or Food or something else-Probably be situationally balanced: Sword that deals damage to the player, Alchemy item that gives you food at the additional cost of hunger.-This is more for a player that wants the power now and is willing to deal with the consequences3) Reliability: Giving either % chances of nothing happening or backfiringEnd Game Content-Easier Ways to Build-destruction catalyst/mecurial eye-Easier Ways to Get Important Items-Transmutation Table. divining rod-Easier Ways to Explore-New Interesting Threats that keep the game exciting--Maintaining your equipment--Endermen wanting to Steal High EMC value items needing you to be able to Mask them--large scale battles for EMCMaybe a focus more on graphics rather than text
1. FIX FUCKING SMP! (multiworld/mystcraft support)2. make it so the destruction catalyst will delete the blocks instead of mining them (unless using charge level = 0)3. make the mercurial eye more expensive4. undo function (mercurial eye)5. White Matter? (upgraded version of red matter using 8 RM and 1 DM (or Aeternalis Fuel))6. White Matter Furnace (has 100% chance of duping items and can triplicate items (25% chance))7. White Matter Tools8. NUKES, MEGA NUKES, NUCLEAR CREEPERS, NOVA BOMBS, STICKY TNT, oh... wait, thats Explosives+ not EE! (but that would be cool)9. no redstone?
A while ago my mates and I were playing EE2, mucking around with our Rings Of Arcana and RM Gem Armors. We all were having a blast (Literally ), But there was one thing that was in my head and has been haunting me ever since. We can transmute mobs, animals, matter, fuel and act like gods, yet we do not have a thing that fights with us in SSP. We use SMP, but what about when no one is online? We all clearly need a better companion, but wolves and iron golems will never make the cut. We need either:-A ring that makes mobs fight each otherOR-A item that summons a mythical creature that fights at your side.I understand either of these items would almost certainly be red matter tier and....MADE MY ACCOUNT FOR THIS POST!
I had an idea on how to get the minum stone, which involves generated temples. So first you have to find 8 temples (4 in the overworld and 4 in the nether) and do some challenge to get the minum shard. Then after you have 8 shards you have to find an assembly temple where you can craft the Minum Stone.( the assembly temple would be in the overworld) Hope you like my idea.