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White TNT Entity? Rendering Help!


Cookie160

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Hello

I'm making a mod that's working fine, except for the fact that my custom TNT renders white...

 

Code:

 

 

EntityNukePrimed.java:

package nuke_mod.entities;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;

public class EntityNukePrimed extends Entity
{
    /** How long the fuse is */
    public int fuse;
    private EntityLivingBase tntPlacedBy;

    public EntityNukePrimed(World par1World)
    {
        super(par1World);
        this.preventEntitySpawning = true;
        this.setSize(0.98F, 0.98F);
        this.yOffset = this.height / 2.0F;
        this.fuse = 80;
    }

    public EntityNukePrimed(World par1World, double par2, double par4, double par6, EntityLivingBase par8EntityLivingBase)
    {
        this(par1World);
        this.setPosition(par2, par4, par6);
        float f = (float)(Math.random() * Math.PI * 2.0D);
        this.motionX = (double)(-((float)Math.sin((double)f)) * 0.02F);
        this.motionY = 0.20000000298023224D;
        this.motionZ = (double)(-((float)Math.cos((double)f)) * 0.02F);
        this.fuse = 80;
        this.prevPosX = par2;
        this.prevPosY = par4;
        this.prevPosZ = par6;
        this.tntPlacedBy = par8EntityLivingBase;

    }

    protected void entityInit() {}

    /**
     * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
     * prevent them from trampling crops
     */
    protected boolean canTriggerWalking()
    {
        return false;
    }

    /**
     * Returns true if other Entities should be prevented from moving through this Entity.
     */
    public boolean canBeCollidedWith()
    {
        return !this.isDead;
    }

    /**
     * Called to update the entity's position/logic.
     */
    public void onUpdate()
    {
        this.prevPosX = this.posX;
        this.prevPosY = this.posY;
        this.prevPosZ = this.posZ;
        this.motionY -= 0.03999999910593033D;
        this.moveEntity(this.motionX, this.motionY, this.motionZ);
        this.motionX *= 0.9800000190734863D;
        this.motionY *= 0.9800000190734863D;
        this.motionZ *= 0.9800000190734863D;

        if (this.onGround)
        {
            this.motionX *= 0.699999988079071D;
            this.motionZ *= 0.699999988079071D;
            this.motionY *= -0.5D;
        }

        if (this.fuse-- <= 0)
        {
            this.setDead();

            if (!this.worldObj.isRemote)
            {
                this.explode();
            }
        }
        else
        {
            this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D);
        }
    }

    private void explode()
    {
        float f = 4.0F;
        this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, f, true);
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    protected void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    {
        par1NBTTagCompound.setByte("Fuse", (byte)this.fuse);
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    protected void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        this.fuse = par1NBTTagCompound.getByte("Fuse");
    }

    @SideOnly(Side.CLIENT)
    public float getShadowSize()
    {
        return 0.0F;
    }

    /**
     * returns null or the entityliving it was placed or ignited by
     */
    public EntityLivingBase getTntPlacedBy()
    {
        return this.tntPlacedBy;
    }
}

 

Blocknuke.java:

package nuke_mod.common;

import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import nuke_mod.entities.EntityNukePrimed;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.Item;
import net.minecraft.util.Icon;
import net.minecraft.world.Explosion;
import net.minecraft.world.World;
import nuke_mod.entities.EntityNukePrimed;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class Blocknuke extends Block {

    @SideOnly(Side.CLIENT)
    private Icon field_94393_a;
    @SideOnly(Side.CLIENT)
    private Icon field_94392_b;

    public Blocknuke(int par1)
    {
        super(par1, Material.tnt);
        this.setCreativeTab(CreativeTabs.tabRedstone);
        setTextureName("Nuke_Mod:nuke");
    }

    @SideOnly(Side.CLIENT)

    /**
     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
     */
    public Icon getIcon(int par1, int par2)
    {
        return par1 == 0 ? this.field_94392_b : (par1 == 1 ? this.field_94393_a : this.blockIcon);
    }

    /**
     * Called whenever the block is added into the world. Args: world, x, y, z
     */
    public void onBlockAdded(World par1World, int par2, int par3, int par4)
    {
        super.onBlockAdded(par1World, par2, par3, par4);

        if (par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
        {
            this.onBlockDestroyedByPlayer(par1World, par2, par3, par4, 1);
            par1World.setBlockToAir(par2, par3, par4);
        }
    }

    /**
     * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
     * their own) Args: x, y, z, neighbor blockID
     */
    public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
    {
        if (par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
        {
            this.onBlockDestroyedByPlayer(par1World, par2, par3, par4, 1);
            par1World.setBlockToAir(par2, par3, par4);
        }
    }

    /**
     * Returns the quantity of items to drop on block destruction.
     */
    public int quantityDropped(Random par1Random)
    {
        return 1;
    }

    /**
     * Called upon the block being destroyed by an explosion
     */
    public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4, Explosion par5Explosion)
    {
        if (!par1World.isRemote)
        {
            EntityNukePrimed entitytntprimed = new EntityNukePrimed(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), par5Explosion.getExplosivePlacedBy());
            entitytntprimed.fuse = par1World.rand.nextInt(entitytntprimed.fuse / 4) + entitytntprimed.fuse / 8;
            par1World.spawnEntityInWorld(entitytntprimed);
        }
    }

    /**
     * Called right before the block is destroyed by a player.  Args: world, x, y, z, metaData
     */
    public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5)
    {
        this.primeTnt(par1World, par2, par3, par4, par5, (EntityLivingBase)null);
    }

    /**
     * spawns the primed tnt and plays the fuse sound.
     */
    public void primeTnt(World par1World, int par2, int par3, int par4, int par5, EntityLivingBase par6EntityLivingBase)
    {
        if (!par1World.isRemote)
        {
            if ((par5 & 1) == 1)
            {
                EntityNukePrimed entitytntprimed = new EntityNukePrimed(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), par6EntityLivingBase);
                par1World.spawnEntityInWorld(entitytntprimed);
                par1World.playSoundAtEntity(entitytntprimed, "random.fuse", 1.0F, 1.0F);
            }
        }
    }

    /**
     * Called upon block activation (right click on the block.)
     */
    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    {
        if (par5EntityPlayer.getCurrentEquippedItem() != null && par5EntityPlayer.getCurrentEquippedItem().itemID == Item.flintAndSteel.itemID)
        {
            this.primeTnt(par1World, par2, par3, par4, 1, par5EntityPlayer);
            par1World.setBlockToAir(par2, par3, par4);
            par5EntityPlayer.getCurrentEquippedItem().damageItem(1, par5EntityPlayer);
            return true;
        }
        else
        {
            return super.onBlockActivated(par1World, par2, par3, par4, par5EntityPlayer, par6, par7, par8, par9);
        }
    }

    /**
     * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
     */
    public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
    {
        if (par5Entity instanceof EntityArrow && !par1World.isRemote)
        {
            EntityArrow entityarrow = (EntityArrow)par5Entity;

            if (entityarrow.isBurning())
            {
                this.primeTnt(par1World, par2, par3, par4, 1, entityarrow.shootingEntity instanceof EntityLivingBase ? (EntityLivingBase)entityarrow.shootingEntity : null);
                par1World.setBlockToAir(par2, par3, par4);
            }
        }
    }

    /**
     * Return whether this block can drop from an explosion.
     */
    public boolean canDropFromExplosion(Explosion par1Explosion)
    {
        return false;
    }

    @SideOnly(Side.CLIENT)

    /**
     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
     * is the only chance you get to register icons.
     */
    public void registerIcons(IconRegister par1IconRegister)
    {
        this.blockIcon = par1IconRegister.registerIcon(this.getTextureName() + "_side");
        this.field_94393_a = par1IconRegister.registerIcon(this.getTextureName() + "_top");
        this.field_94392_b = par1IconRegister.registerIcon(this.getTextureName() + "_bottom");
    }
}

 

Nuke_Mod.java:

package nuke_mod.common;

import java.util.logging.Level;

import net.minecraft.block.Block;
import net.minecraft.block.BlockLever;
import net.minecraft.block.EnumMobType;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.EnumArmorMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.Achievement;
import net.minecraftforge.common.Configuration;
import net.minecraftforge.common.EnumHelper;
import net.minecraftforge.common.MinecraftForge;
import nuke_mod.entities.EntityNukePrimed;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.FMLLog;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.Mod.PostInit;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.Mod.ServerStarting;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.event.FMLServerStartingEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.network.NetworkRegistry;
import cpw.mods.fml.common.registry.EntityRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;

@Mod(modid = "Nuke_Mod",name = "Nuke Mod",version = "1.0.0")
@NetworkMod(clientSideRequired = true, serverSideRequired = false)

public class Nuke_Mod {
public static Block nuke;


@PreInit
public void preLoad(FMLPreInitializationEvent event){

	nuke = new Blocknuke(1001);

}
@Init
public void load(FMLInitializationEvent event){
	//Nuke
	LanguageRegistry.addName(nuke,"Nuke");
	GameRegistry.registerBlock(nuke);
	EntityRegistry.registerModEntity(EntityNukePrimed.class, "PrimedNuke", EntityRegistry.findGlobalUniqueEntityId(), this, 128, 1, true);
	LanguageRegistry.instance().addStringLocalization("entity.PrimedNuke.name", "Nuke");


	//Recipes
	GameRegistry.addRecipe(new ItemStack(Nuke_Mod.nuke,1),"!@#","$%^","*-?",'!',Item.gunpowder,'@',Item.netherStar,'#',Item.gunpowder,'$',Block.tnt,'%',Item.ghastTear,'^',Block.tnt,'*',Item.gunpowder,'-',Item.netherStar,'?',Item.gunpowder);

	//Smeltings
}
}

 

ClientProxy.java:

package nuke_mod.client;

import nuke_mod.common.CommonProxy;
import nuke_mod.entities.EntityNukePrimed;
import cpw.mods.fml.client.registry.RenderingRegistry;

public class ClientProxy extends CommonProxy
{
@Override
public void registerRenderThings(){
RenderingRegistry.registerEntityRenderingHandler(EntityNukePrimed.class, new RenderNuke());
}}

 

CommonProxy.java:

package nuke_mod.common;

public class CommonProxy
{

public void registerRenderThings() {
	// TODO Auto-generated method stub

}
}

 

RenderNuke.java:

package nuke_mod.client;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import nuke_mod.common.Nuke_Mod;
import nuke_mod.entities.EntityNukePrimed;

import org.lwjgl.opengl.GL11;

@SideOnly(Side.CLIENT)
public class RenderNuke extends Render
{
    private RenderBlocks blockRenderer = new RenderBlocks();
private float shadowSize;

    public RenderNuke()
    {
        this.shadowSize = 0.5F;
    }

    public void renderPrimedTNT(EntityNukePrimed par1EntityTNTPrimed, double par2, double par4, double par6, float par8, float par9)
    {
        GL11.glPushMatrix();
        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
        float f2;

        if ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F < 10.0F)
        {
            f2 = 1.0F - ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F) / 10.0F;

            if (f2 < 0.0F)
            {
                f2 = 0.0F;
            }

            if (f2 > 1.0F)
            {
                f2 = 1.0F;
            }

            f2 *= f2;
            f2 *= f2;
            float f3 = 1.0F + f2 * 0.3F;
            GL11.glScalef(f3, f3, f3);
        }

        f2 = (1.0F - ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F) / 100.0F) * 0.8F;
        this.bindEntityTexture(par1EntityTNTPrimed);
        this.blockRenderer.renderBlockAsItem(Nuke_Mod.nuke, 0, par1EntityTNTPrimed.getBrightness(par9));

        if (par1EntityTNTPrimed.fuse / 5 % 2 == 0)
        {
            GL11.glDisable(GL11.GL_TEXTURE_2D);
            GL11.glDisable(GL11.GL_LIGHTING);
            GL11.glEnable(GL11.GL_BLEND);
            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA);
            GL11.glColor4f(1.0F, 1.0F, 1.0F, f2);
            this.blockRenderer.renderBlockAsItem(Nuke_Mod.nuke, 0, 1.0F);
            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
            GL11.glDisable(GL11.GL_BLEND);
            GL11.glEnable(GL11.GL_LIGHTING);
            GL11.glEnable(GL11.GL_TEXTURE_2D);
        }

        GL11.glPopMatrix();
    }

    private void bindEntityTexture(EntityNukePrimed par1EntityTNTPrimed) {


}

protected ResourceLocation func_110808_a(EntityNukePrimed par1EntityTNTPrimed)
    {
        return TextureMap.locationBlocksTexture;
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(Entity par1Entity)
    {
        return this.func_110808_a((EntityNukePrimed)par1Entity);
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    {
        this.renderPrimedTNT((EntityNukePrimed)par1Entity, par2, par4, par6, par8, par9);
    }
}

 

 

 

Thank you, and I realize that I'm probably missing something huge.

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I suspect that your fuse counter (variable within your entity class) does only change within the serverside scope, which means the fuse won't be visible to the client and thus rendering your entity white all the time.

You need to sync the fuse with the client and the easiest way to do this is to use a DataWatcher.

Define a new DataWatcherObject (with this.dataWatcher.addObject(...)) within entityInit

on the server side (if worldObj.isRemote == false) set the object's value to the fuse variable in your onUpdate method after it gets updated with dataWatcher.updateObject(...)

on the client side (if worldObj.isRemote == true)  set the value of the fuse variable to the dataWatcherObject's value with getWatchableObjectInt(...)

 

If you don't understand what I mean, here have some pseudocode:

Entity Class
----------
entityInit():
    dataWatcher->addObject(id, Integer.valueOf(0))    | id must be unique! If you get a crash because an already given ID, try another one
                                                      | second param must be casted to the datatype you wanna put in there, here Integer (BTW, the cast is not pseudocode)

onUpdate(): (at the end within the method)
    if world is not remote:
        dataWatcher->updateObject(id, fuse)    | id must be the same as the above defined one
    else:
        fuse = dataWatcher->getWatchableObjectInt(id)    | id, same as above

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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Thank you, you make a great point, but, where exactly in the code should this Data Watcher go?

 

Every entity has already a dataWatcher instance. Everything else is explained in my previous post.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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