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Author Topic: MCP Forge- Decompile Exception: 1 (Mac) [PLZ HELP]  (Read 6110 times)

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Offline foreverblu

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MCP Forge- Decompile Exception: 1 (Mac) [PLZ HELP]
« on: August 08, 2012, 11:00:21 AM »
Ok so i used the .ph to try to install forge. It kind of worked. It did decompile the minecraft.jar, but did not import the forge files. Therefore i could not import BaseMod or anything else. PLZ HELP!


=================================== Minecraft Forge Setup Start =================================
== MCP 6.2 (data: 6.2, client: 1.2.5, server: 1.2.5) ==
# found jad, ff, jad patches, ff patches, osx patches, srgs, name csvs, doc csvs, param csvs, astyle, astyle config
> Creating Retroguard config files
== Decompiling client using fernflower ==
> Creating SRGs
> Applying Retroguard
> Applying MCInjector
> Unpacking jar
> Copying classes
> Decompiling
> Copying sources
> Applying fernflower fixes
> Applying patches
> Cleaning comments
- Done in 63.94 seconds
== Reformating client ==
> Cleaning sources
> Replacing OpenGL constants
> Reformating sources
'runtime/bin/astyle-osx --suffix=none --quiet --options=conf/astyle.cfg src/minecraft/*.java src/mine...' failed : 1
Decompile failed
Decompile Exception: 1
david-lius-iMac:forge davidliu8600$

This is the error Code
« Last Edit: August 08, 2012, 12:12:25 PM by foreverblu »

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Offline Havaro

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Re: MCP Forge- Decompile Exception: 1 (Mac) [PLZ HELP]
« Reply #1 on: August 08, 2012, 11:03:28 AM »
Did you use the "install.ph" in the forge folder? Also, check the wiki page.
« Last Edit: August 08, 2012, 11:09:01 AM by Havaro »

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Re: MCP Forge- Decompile Exception: 1 (Mac) [PLZ HELP]
« Reply #2 on: August 08, 2012, 12:12:01 PM »
Yep i Did.

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Re: MCP Forge- Decompile Exception: 1 (Mac) [PLZ HELP]
« Reply #3 on: August 08, 2012, 05:38:09 PM »
Lex did not design forge to be decompiled on mac

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Re: MCP Forge- Decompile Exception: 1 (Mac) [PLZ HELP]
« Reply #4 on: August 08, 2012, 06:22:27 PM »
It can be decompiled on the mac, but I thought you had to use the `install.sh` script...

Offline foreverblu

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Re: MCP Forge- Decompile Exception: 1 (Mac) [PLZ HELP]
« Reply #5 on: August 09, 2012, 12:46:58 AM »
It can be decompiled on the mac, but I thought you had to use the `install.sh` script...

Yes i did use the .ph script. Heres what i did.

'Download Fernflower(i cant access dropbox) and put it into runtime/ bins'
'Put mcp into a folder, and put forge inside that too.'
'Put bin folder and resource folder+minecraft_server.jar into jars.
'Open terminal then do cd -drags forge folder in-'
'Type bash -drags install.ph in-'
'Forge setup started'
'Decompile exception'

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Offline foreverblu

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Re: MCP Forge- Decompile Exception: 1 (Mac) [PLZ HELP]
« Reply #6 on: August 09, 2012, 12:18:37 PM »
No one knows how to? :(

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Offline zztemp2002

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Re: MCP Forge- Decompile Exception: 1 (Mac) [PLZ HELP]
« Reply #7 on: September 09, 2012, 03:42:45 PM »
what is in your mcp log files ?
=>  mcp/logs/mcp.log ou mcp/logs/mcperr.log

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Re: MCP Forge- Decompile Exception: 1 (Mac) [PLZ HELP]
« Reply #8 on: September 09, 2012, 06:13:31 PM »
Lex did not design forge to be decompiled on mac
Quit fucking saying this, everything works just fine on mac if you're not stupid.

Anyways, the user needs to go install astyle.
If you don't know how to run a java file you're a moron and should watch this: http://www.youtube.com/watch?v=j6uMF-PjGT4
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Re: MCP Forge- Decompile Exception: 1 (Mac) [PLZ HELP]
« Reply #9 on: September 09, 2012, 10:39:29 PM »
I can perfectly decompile forge after running chmod 755 on the install.sh

 

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