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The update for 1.13 is being worked on - please be patient. (Updated 02/19/19)

Mods

Various mods with boards that are not so busy. Ones that get busy may get promoted to their own multi-board section, or dead ones will be removed.
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Subforums

Glitchfiend
Subforums:
  • Biomes O' Plenty
135
Cannot create world
By Cadiboo
November 17, 2018
Minecraft++
31
Food Of Destroy
By Fedis
April 28, 2018
Greg's Mods
[url]http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/GregsProspecting/[/url]
92
Greg's SG Craft for Minecr…
By mrgreaper
February 19, 2016
SanAndreasP's Mods
307
Error
By portalfan04
July 23, 2016
OverMods
14
how to doawnloed mods
By FriendlySurvival
September 11, 2018
Outdated or WIP Mods
13
i keep on getting the same…
By PeterGriffin4436
July 16, 2018
NetZCraft
0
No posts here yet
Noppes' Mods
240
[CustomNPC] No Interact Li…
By Thethuthinnang
Monday at 08:33 PM

532 topics in this forum

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(Fixed, Supports 1.8.9, will be upgraded) CharacterOverrideUtils
By Xan the Dragon, January 3, 2018
2
1465
Xan the Dragon
January 3, 2018
[ 1.7.2 / 1.6.4 / 1.6.2 / 1.6.1 / 1.5.2 ] TXX's Mods
By Texenox, February 20, 2014
3
6710
Jwosty
March 17, 2014
[1.10.2 | 1.11.2] (A+) ArmorPlus Mod
By sokratis12GR, February 3, 2017
0
2333
sokratis12GR
February 3, 2017
[1.10.2 | 1.11.2] Keyboard Light Composer MC Connector
By enoy19, August 26, 2017
0
1781
enoy19
August 26, 2017
[1.10.2] [1.9.4] [1.8.9] ZC Entity Information Mod
By ZeroxCorbin, July 29, 2016
0
3259
ZeroxCorbin
July 29, 2016
[1.10.2] [1.9.4] [1.8.9] ZC Village Information Mod
By ZeroxCorbin, July 14, 2016
0
5564
ZeroxCorbin
July 14, 2016
[1.10.2] Flying Horses Mod [Warwolf]
By IsaacLFelix, October 12, 2016
0
15941
IsaacLFelix
October 12, 2016
[1.10.2] Modular Routers - flexible item manipulation with pluggable modules
By desht, September 9, 2016
0
1812
desht
September 9, 2016
[1.10.2][1.9.4] Blockbuster - simple machinimas and cinematics for Minecraft
By horsewithnoname, June 17, 2016
12
21180
horsewithnoname
October 3, 2016
[1.10.2]Crossbows Mod version 1.2
By Cameron_low, August 19, 2016
0
1945
Cameron_low
August 19, 2016
[1.10.2/1.11.2/1.12] Teleporting XP
By That_Martin_Guy, June 19, 2017
0
2151
That_Martin_Guy
June 19, 2017
[1.10] The Colore Mod - 840 Monochrome Blocks in Every Color of the Rainbow!
By SuperGeniusZeb, November 25, 2015
8
33205
dresacraft
October 13, 2016
[1.11.2 | 1.12] WorldProtector
By Mosca42, September 27, 2017
1
9128
Draugr
January 28, 2018
[1.11.2] Better Armor Stands (Armor Stands With Arms)
By SuperJedi224, May 16, 2017
0
1918
SuperJedi224
May 16, 2017
[1.11.2] M1C1 modpack coming soon!
By alexschopbarteld, July 11, 2017
2
1498
OfficialZanyman
July 24, 2017
[1.11.2] Mob Spawn Highlighter
By cab404, January 5, 2017
0
6196
cab404
January 5, 2017
[1.11.2] More Heads (Creative Mod)
By SuperJedi224, May 11, 2017
1
3756
lalkalalka228
September 3, 2017
[1.11.2] Simple Coins 1.0.0
By Tony_The_Tiger, January 9, 2017
7
3625
Tony_The_Tiger
January 16, 2017
[1.11.2] SuperJedi224's Obsidian Mod
By SuperJedi224, May 22, 2017
0
2050
SuperJedi224
May 22, 2017
[1.11.2] The Meat Mod
By BlockExpert, July 2, 2017
6
50665
MinecartKid
June 12, 2018
[1.11.2] Tim's Expansion Mod
By winnetrie, May 16, 2017
0
2097
winnetrie
May 16, 2017
[1.11.2][1.10.2][1.9.4][1.7.10] Welcome to the Jungle
By salvestrom, June 30, 2016
0
2778
salvestrom
June 30, 2016
[1.11.2][W.I.P] Extended RPG
By Mark136, August 22, 2016
0
1787
Mark136
August 22, 2016
[1.11.2]Explosive Potions
By sanman00, February 1, 2015
0
2814
sanman00
February 1, 2015
[1.11]Inventory Power (Formerly InventoryRepair Mod)
By sangam1, December 8, 2016
2
2105
sangam1
December 12, 2016
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Followers 3
  • Posts

    • BeardlessBrady
      [1.12] Making a TESR less laggy

      By BeardlessBrady · Posted 6 minutes ago

      How would I go about getting a baked model from an itemstack or get its vertex data?
    • Drachenbauer
      [1.13.2] How do i setup a block propertys constructor in a blockbase?

      By Drachenbauer · Posted 26 minutes ago

      but i cannot look inside there, if i hover over my imports, who starts wich minecraft, i get a popup with message: and if i try to open such a class to look into it, i just get an more advanced info-vindow, that´s not a java-editor
    • amelisse
      [1.13.2] How Register Entity for new Snowball

      By amelisse · Posted 30 minutes ago

      I dev a new Snowball dirt i register item but i don't know how register ans declared this entityDirtBall? and how created entitype?     EntityDirtBall.class // // Source code recreated from a .class file by IntelliJ IDEA // (powered by Fernflower decompiler) // package net.amelisse.craftland.tileentity.items; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.EntityType; import net.minecraft.entity.monster.EntityBlaze; import net.minecraft.entity.projectile.EntityThrowable; import net.minecraft.init.Particles; import net.minecraft.util.DamageSource; import net.minecraft.util.math.RayTraceResult; import net.minecraft.world.World; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; public class EntityDirtBall extends EntityThrowable { public EntityDirtBall(World world) { super(EntityType.SNOWBALL, world); } public EntityDirtBall(World world, EntityLivingBase entity) { super(EntityType.SNOWBALL, entity, world); } public EntityDirtBall(World world, double x, double y, double z) { super(EntityType.SNOWBALL, x, y, z, world); } @OnlyIn(Dist.CLIENT) public void handleStatusUpdate(byte b_) { if (b_ == 3) { for(int lvt_2_1_ = 0; lvt_2_1_ < 8; ++lvt_2_1_) { this.world.spawnParticle(Particles.ITEM_SNOWBALL, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D); } } } protected void onImpact(RayTraceResult p_70184_1_) { if (p_70184_1_.entity != null) { int lvt_2_1_ = 0; if (p_70184_1_.entity instanceof EntityBlaze) { lvt_2_1_ = 3; } p_70184_1_.entity.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), (float)lvt_2_1_); } if (!this.world.isRemote) { this.world.setEntityState(this, (byte)3); this.remove(); } } }  
    • Drachenbauer
      Error with block registration

      By Drachenbauer · Posted 37 minutes ago

      but if i start the properties for the ItemBlock with (Item.Properties. in ItemInit.ITEMS.add(new ItemBlock(this, null).setRegistryName(this.getRegistryName())); instead of "null" in my block class, the dropdown-menu holds only the options: -class:Class<net.minecraft.item.Item.Properties> -super -this   for Block properties in the blockinit it will show me things like material, sound or hardness/resistance
    • Kemanorel
      [1.12.2] Bit of help with removing baby zombies?

      By Kemanorel · Posted 45 minutes ago

      Myself and the group I play with heavily dislike baby zombies so I decided to try to remove them. However, whenever I test it by spawning a bunch of zombies, I still get a few babies in there. This is the code being used.  
  • Topics

    • BeardlessBrady
      7
      [1.12] Making a TESR less laggy

      By BeardlessBrady
      Started Yesterday at 03:36 PM

    • Drachenbauer
      7
      [1.13.2] How do i setup a block propertys constructor in a blockbase?

      By Drachenbauer
      Started Tuesday at 05:16 PM

    • amelisse
      0
      [1.13.2] How Register Entity for new Snowball

      By amelisse
      Started 30 minutes ago

    • Drachenbauer
      13
      Error with block registration

      By Drachenbauer
      Started Tuesday at 09:50 PM

    • Kemanorel
      0
      [1.12.2] Bit of help with removing baby zombies?

      By Kemanorel
      Started 45 minutes ago

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