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The update for 1.13 is being worked on - please be patient. (Updated 02/19/19)

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Various mods with boards that are not so busy. Ones that get busy may get promoted to their own multi-board section, or dead ones will be removed.
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Subforums

Glitchfiend
Subforums:
  • Biomes O' Plenty
135
Cannot create world
By Cadiboo
November 17, 2018
Minecraft++
31
Food Of Destroy
By Fedis
April 28, 2018
Greg's Mods
[url]http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/GregsProspecting/[/url]
92
Greg's SG Craft for Minecr…
By mrgreaper
February 19, 2016
SanAndreasP's Mods
307
Error
By portalfan04
July 23, 2016
OverMods
14
how to doawnloed mods
By FriendlySurvival
September 11, 2018
Outdated or WIP Mods
13
i keep on getting the same…
By PeterGriffin4436
July 16, 2018
NetZCraft
0
No posts here yet
Noppes' Mods
240
[CustomNPC] No Interact Li…
By Thethuthinnang
Monday at 08:33 PM

532 topics in this forum

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MOVED: Exception in server tick loop
By diesieben07, November 25, 2015
0
1678
diesieben07
November 25, 2015
MOVED: Minecraft Eclipse Error
By diesieben07, November 25, 2015
0
1220
diesieben07
November 25, 2015
Problem with Mod? MinecraftMod:any
By bwbj90, September 26, 2015
1
3456
Choonster
November 25, 2015
Dad in Real Need of Help
By cjt1966, November 22, 2015
1
1580
Blakexx
November 23, 2015
Where is my post?
By countseaturtle, November 11, 2015
3
2756
LexManos
November 13, 2015
[1.8][Open Source] demomod
By worldwidewoogie, November 12, 2015
0
1599
worldwidewoogie
November 12, 2015
Can I get A slick reservation here?
By thebest108, November 9, 2015
0
2197
thebest108
November 9, 2015
Question about - Forge Essentials?
By MineoverMatt, November 9, 2015
0
1240
MineoverMatt
November 9, 2015
The Carbon Mod
By NikolaTheProgrammerNoob, November 8, 2015
0
1525
NikolaTheProgrammerNoob
November 8, 2015
[1.8] MAGICUM Prerelease
By Bedrock_Miner, November 3, 2015
0
4256
Bedrock_Miner
November 3, 2015
Elemental Cows Reborn 1.8
By Soulas97, October 25, 2015
0
1671
Soulas97
October 25, 2015
[1.8][WIP] AGE OF THE ORIGINS (DIMENSIONS, DUNGEONS, BOSSES AND MORE!)
By DaryBob, October 10, 2015
0
3434
DaryBob
October 10, 2015
[1.7.10] - Xenorite v2.5.2 - Adding New Blocks & Items With A Good/Bad Effects!
By TechieCrow, October 29, 2013
11
24961
TechieCrow
September 28, 2015
[1.7.10] Quirks and Perks
By TehFlaminTaco, September 28, 2015
0
3270
TehFlaminTaco
September 28, 2015
[1.8] Handheld Transporter
By Schnappi, July 17, 2015
3
4605
TehFlaminTaco
September 28, 2015
[1.8] Brickfix WorldGen - Adding new Structures to the game :)
By Brickfix, December 4, 2014
16
30643
drybones967
September 14, 2015
[1.8] Totem Mod - keeping nasty monsters out of your base!
By Brickfix, March 11, 2015
10
11057
PappaJHR
September 8, 2015
[1.8] Quick worldgen mod
By sshipway, September 8, 2015
0
2198
sshipway
September 8, 2015
Missing Textures
By BMurph2945, August 30, 2015
0
3611
BMurph2945
August 30, 2015
[WIP] [1.8] [API] [Forge] UtilityFatal (1.1)
By Fatalitiii, August 13, 2015
11
10158
Fatalitiii
August 19, 2015
mr. crayfish furniture mod
By captainNemo, August 7, 2015
1
5516
UberAffe
August 13, 2015
Eclipse Minecraft Forge Error
By ThatAshMaBob, August 7, 2015
1
3423
UberAffe
August 13, 2015
[1.7.10] Thermal Recycling - Reduce! Reuse! Recycle!
By OreCruncher, May 31, 2015
4
9296
OreCruncher
August 12, 2015
Hi New here Are there any flying mods?
By SassinPr0ph3cy, July 6, 2015
1
3829
UberAffe
July 24, 2015
Light Drafter, A "light" magic mod
By UberAffe, July 22, 2015
0
2675
UberAffe
July 22, 2015
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Followers 3
  • Posts

    • Drachenbauer
      how do i save animations of an entity-model in blockbench

      By Drachenbauer · Posted 2 minutes ago

      Hello i created my entities in Blockbench. It has a tab to create custom animations. But how can i save souch animations? If i just click save, and close the game, the animations will be deleted... What must i do to get them save?
    • DoctorLOGiQ
      [1.13.2] Example mod fails to launch

      By DoctorLOGiQ · Posted 10 minutes ago

      Mkay so... you're going to hate me, but trust me, none of this is my fault. After rinse-and-repeat clearing all files, re-extracting the mdk zip, doing the gradle command, importing the project and testing... a programmer's worst nightmare occurred: it just started working. I did not change anything, I don't know why it now works and why it didn't before, but... well, it's working now.   The Forge examplemod included in the ZIP has an incorrect version number, causing it to error during initialization, but that was an easy enough fix.   This would not have changed anything, the tasks were generated first time each time, that wasn't part of the problem.    The exact process I followed over and over and over (and over!) again is: Extract MDK ZIP Rename the folder (non important) Open Cmder, 'cd' to the folder Run 'gradlew eclipse' Wait Wait some more, until the task completes Close Cmder, open IDEA Open project, browse to and select the folder When prompted, 'import gradle project' Wait for indexing and project sync to complete Run Gradle task 'genIntellijRuns' Rename tasks because "runClient" and "runServer" are not very eyecandy-friendly (non important) Select the module under 'use classpath of module' for both server and client run tasks Alter mods.toml file to support version 1.13.2 instead of 1.13 Run This task has been the same each time. "Magical fix is magical" *DING!* I'm sorry I can't say what happened here, if only I knew. But there you go, I suppose something was missing and now isn't. I am still getting floods of errors about sound files being missing, however.   Mods: I don't know if this should be classed as resolved, on the one hand my development environment is (minimally) working, but on the other hand I do not know how or why the issue fixed itself.
    • Drachenbauer
      Error with block registration

      By Drachenbauer · Posted 57 minutes ago

      Here is the whole new error log   I added the registry name thing to all my blocks. what also goes wrong here?
    • gunnerwolf
      Thank you Forge Developers

      By gunnerwolf · Posted 1 hour ago

      Agreed. Forge is the vehicle that the modding community has driven to get as far as it has. There were solutions before, such as Risugami's Mod Loader, but they were just ways of applying multiple mods at once without conflicts, not actual APIs.

      Not only that, but it's my understanding that Forge makes some significant improvements and optimizations to Minecraft's code, and from status updates given in the past by Forge devs, I've seen several instances of devs not only taking their own free time to work on forge, but take time away from friends and family, and even time off work to help push Forge forwards.

      Thank you forge devs, for your hard work and dedication. I'm sure you guys have received a ton of hate from impatient people who don't understand how much work something like Forge is, so thank you for sticking with it.
    • wilechaote
      Local ForgeGradle build dependency caching

      By wilechaote · Posted 2 hours ago

      Quickly FTR, my working approach for this is to use the possibility to globally override the gradle properties: In build.gradle: In gradle.properties: These are then changed to a "file://" location in a local GIT repository containing the downloaded files. However, this might not yet be enough, as further resources appear to be loaded. More introspection needed here ;). [is there a way to move this thread to the ForgeGradle sub forum? I accidentally posted this here]?
  • Topics

    • Drachenbauer
      0
      how do i save animations of an entity-model in blockbench

      By Drachenbauer
      Started 1 minute ago

    • DoctorLOGiQ
      5
      [1.13.2] Example mod fails to launch

      By DoctorLOGiQ
      Started Monday at 01:23 PM

    • Drachenbauer
      10
      Error with block registration

      By Drachenbauer
      Started 22 hours ago

    • PoofyKittens
      1
      Thank you Forge Developers

      By PoofyKittens
      Started 18 hours ago

    • wilechaote
      1
      Local ForgeGradle build dependency caching

      By wilechaote
      Started Friday at 02:01 PM

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